Search Issue Tracker
Fixed
Fixed in 2017.4.X
Votes
0
Found in
5.5.0f3
Issue ID
895464
Regression
No
Mesh.CombineMeshes combines verts of all meshes instead of just the submeshes
To reproduce:
1. Download attached project;
2. Open scene "Scene";
3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tris and 5 submeshes;
4. Select CombineMeshes in Hierarchy and enter Play Mode;
5. In inspector double click on the newly combined mesh in the MeshFilter and note that it has 600 verts, 60 tris
Actual result: A mesh verts are 5 times bigger than original.
Expected result: A mesh verts should be the same as originals, but with all submeshes merged into one.
Reproduced in : 5.4.4f1; 5.5.0f3; 5.6.0f2; 2017.1.0a5;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Learn more button in the Assistant window leads to Page Not Found when pressed
- Reflection probe is dark when baked via the Lighting window
- Project window path display breaks visually when Player Settings Color Space is changed
- Sprite packer does not obey padding when "Allow Rotation" is enabled
- Arrow icons appear pixelated when viewing the Error Notifications overlay in Graph Toolkit
Add comment