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Fixed in 2017.4.X



Found in


Issue ID




Mesh.CombineMeshes combines verts of all meshes instead of just the submeshes

Graphics - General


To reproduce:
1. Download attached project;
2. Open scene "Scene";
3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tris and 5 submeshes;
4. Select CombineMeshes in Hierarchy and enter Play Mode;
5. In inspector double click on the newly combined mesh in the MeshFilter and note that it has 600 verts, 60 tris

Actual result: A mesh verts are 5 times bigger than original.
Expected result: A mesh verts should be the same as originals, but with all submeshes merged into one.

Reproduced in : 5.4.4f1; 5.5.0f3; 5.6.0f2; 2017.1.0a5;

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