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[WebGL] Any scripts with Timeline crashes on browser with "Uncaught Runt...
Steps to reproduce:1. Open user attached project2. Build & Run to WebGL3. Observe the "Uncaught RuntimeError: memory access out ... Read more
Shader and a shader category both get ticked on the material shader sele...
How to reproduce:1. Open the "case_1113522-ShaderSelection" project2. Open the "Unlit" material in the inspector and open the shader... Read more
Editor crashes with CollectObjectHierarchyWithHideFlagFilter when openin...
How to reproduce:1. Open attached project "CarParkGame"2. In Project window find and open Scene "Game"----------------------Observe ... Read more
[Occlusion Culling] Occlusion Culling produces inaccurate results
Steps to reproduce:1. Open QA attached project2. Open Occlusion settings and bake with the default parameters3. Select Main Camera, ... Read more
[TreeCreator] Nodes from Tree Data file aren't automatically removed whe...
To reproduce:1. Open attached project ("New Folder")2. Select the Tree in the scene window. In rightmost Inspector window, select th... Read more
Assertion failed on expression: 'm_Memory.renderTexture Bytes >= 0' erro...
How to reproduce:1. Open attached project2. Create UI > Image3. Enable Color Picker for the Image Reproducible with: 2018.3.2f1, ... Read more
ModelImporter.importBlendShapeNormals read wrong values when BlendShapeN...
Steps to reproduce:1. Open user OC attached project2. Make sure that both .fbx files have "Blend Shape Normals" option set to "Impor... Read more
UI elements are not interactive when running the built project on two di...
How to reproduce:1. Open the attached2. Build and run the project (File -> Build & Run)3. Click on the buttons on the left an... Read more
[WebGL] "Data too long to fit the audioclip: . X sample(s) discarded" on...
Reproduction steps: 1. Open "megalon.zip" project and download "2018_12_27_14_05_26_654.json"2. Build and Run project for WebGL3. Dr... Read more
[VR] GLSL shaders are forced to use GLES 3.0 when building for Oculus GO
To reproduce:1. Add attached TestShader.shader to your project2. Build and install to Oculus GO3. Launch application and observe log... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open