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10
votes
Not Reproducible

[WebGL] Any scripts with Timeline crashes on browser with "Uncaught Runt...

WebGL

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Dec 30, 2018

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Version/s: 2018.3.0a1, 2018.3.0f2

Steps to reproduce:1. Open user attached project2. Build & Run to WebGL3. Observe the "Uncaught RuntimeError: memory access out ... Read more

0
votes
Fixed

Shader and a shader category both get ticked on the material shader sele...

IMGUI

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Dec 30, 2018

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Version/s: 2019.1.0a12, 2019.2.0a1

How to reproduce:1. Open the "case_1113522-ShaderSelection" project2. Open the "Unlit" material in the inspector and open the shader... Read more

2
votes
Won't Fix

Editor crashes with CollectObjectHierarchyWithHideFlagFilter when openin...

Scene Management

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Dec 29, 2018

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "CarParkGame"2. In Project window find and open Scene "Game"----------------------Observe ... Read more

0
votes
By Design

[Occlusion Culling] Occlusion Culling produces inaccurate results

Camera

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Dec 29, 2018

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Version/s: 2018.3.0f2

Steps to reproduce:1. Open QA attached project2. Open Occlusion settings and bake with the default parameters3. Select Main Camera, ... Read more

0
votes
Won't Fix

[TreeCreator] Nodes from Tree Data file aren't automatically removed whe...

Speedtree Integration

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Dec 29, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open attached project ("New Folder")2. Select the Tree in the scene window. In rightmost Inspector window, select th... Read more

2
votes
Not Reproducible

Assertion failed on expression: 'm_Memory.renderTexture Bytes >= 0' erro...

Themes

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Dec 29, 2018

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Version/s: 2018.3.0a5, 2018.3.0f2, 2019.1.0a1

How to reproduce:1. Open attached project2. Create UI > Image3. Enable Color Picker for the Image Reproducible with: 2018.3.2f1, ... Read more

0
votes
Duplicate

ModelImporter.importBlendShapeNormals read wrong values when BlendShapeN...

Asset - Importers

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Dec 29, 2018

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Version/s: 2018.3.0f2

Steps to reproduce:1. Open user OC attached project2. Make sure that both .fbx files have "Blend Shape Normals" option set to "Impor... Read more

0
votes
Won't Fix

UI elements are not interactive when running the built project on two di...

uGUI

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Dec 28, 2018

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Version/s: 2017.4.0f1, 2018.2.20f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached2. Build and run the project (File -> Build & Run)3. Click on the buttons on the left an... Read more

1
votes
Won't Fix

[WebGL] "Data too long to fit the audioclip: . X sample(s) discarded" on...

WebGL

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Dec 28, 2018

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

Reproduction steps: 1. Open "megalon.zip" project and download "2018_12_27_14_05_26_654.json"2. Build and Run project for WebGL3. Dr... Read more

0
votes
Not Reproducible

[VR] GLSL shaders are forced to use GLES 3.0 when building for Oculus GO

XR SDK

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Dec 28, 2018

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Version/s: 2018.2.6f1

To reproduce:1. Add attached TestShader.shader to your project2. Build and install to Oculus GO3. Launch application and observe log... Read more

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