Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.2.6f1
Issue ID
1113313
Regression
No
[VR] GLSL shaders are forced to use GLES 3.0 when building for Oculus GO
To reproduce:
1. Add attached TestShader.shader to your project
2. Build and install to Oculus GO
3. Launch application and observe logcat
Expected: shader compiles using any GLES 3.x
Actual: shader is forced to use GLES 3.0
Reproduced in: 2017.4.18f1, 2018.2.20f1, 2018.3.3f1
Not reproduced in: 2019.1.0a6, 2019.1.0a15
Note1: earlier 2019.1 releases produce Gradle errors
Note2: logcat errors:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment