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Not Reproducible

Votes

0

Found in

2018.2.6f1

Issue ID

1113313

Regression

No

[VR] GLSL shaders are forced to use GLES 3.0 when building for Oculus GO

XR SDK

-

To reproduce:
1. Add attached TestShader.shader to your project
2. Build and install to Oculus GO
3. Launch application and observe logcat

Expected: shader compiles using any GLES 3.x
Actual: shader is forced to use GLES 3.0

Reproduced in: 2017.4.18f1, 2018.2.20f1, 2018.3.3f1
Not reproduced in: 2019.1.0a6, 2019.1.0a15

Note1: earlier 2019.1 releases produce Gradle errors
Note2: logcat errors:

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