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1
votes
Duplicate

[IL2CPP] Build fails with an Exception when IL2CPP Scripting Backend is ...

IL2CPP

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Aug 18, 2020

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Version/s: 2020.1.0a3, 2020.1.0a19

How to reproduce:1. Open the user's attached "2011Bug.zip" project2. Go to File -> Build Settings3. Press Build Expected result: ... Read more

0
votes
Fixed

[Android]Particle system is rendered with Artifacts Android when using O...

Visual Effects - Legacy

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Aug 18, 2020

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Version/s: 2019.4, 2019.4.5f1, 2020.2

Steps to reproduce:1. Open user's attached project "Foliage_Test.zip"2. Build it to Android3. Notice the purple artifacts on the top... Read more

0
votes
Fixed

[IL2CPP] UnsafeUtility methods generate garbage when using IL2CPP Script...

IL2CPP

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Aug 18, 2020

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Version/s: 2019.4, 2020.1, 2020.1.1f1, 2020.2

How to reproduce:1. Open the attached "1271254 repro" project2. Open Build Settings and make sure that Development Build and Autocon... Read more

14
votes
Fixed

[Linux] Performance Regression in Play Mode while using the Editor on Li...

Linux

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Aug 18, 2020

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Version/s: 2020.2

Opening empty projects on Linux in Unity 2020.2 results in a significant performance regression compared to earlier versions. Steps ... Read more

1
votes
Fixed

Burst fails to load at runtime on UWP

Burst

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Aug 17, 2020

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Version/s: 2020.1

Read more

1
votes
Fixed

[TMP] Text is the wrong size when importing TMP Essentials after importi...

Package: TextMeshPro

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Aug 17, 2020

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Version/s: 3.0.1

How to reproduce:1. Open the attached project's "case_1271192-Project.zip" Scene labeled "TutorialSampleExperiment"2. Add the Experi... Read more

1
votes
Fixed

[Particles] UpdateCachedMesh needlessly called when disabling thne enabl...

Visual Effects - Legacy

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Aug 17, 2020

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Version/s: 2019.4

This is causing performance issues for users who pool particle systems. This is the function:ParticleSystemRenderer::UpdateCachedMes... Read more

0
votes
Fixed

AudioClip's Preview Playhead plays on both AudioClips when Playing any A...

Audio

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Aug 17, 2020

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Version/s: 2018.4, 2020.2, 2020.2.0a19

How to reproduce:1. Open user's attached "Bugs" project2. In the Project window select the "Sound Maker.asset" Asset (Found in the "... Read more

3
votes
Fixed

Dualshock4 SetLightBarColor and SetMotorSpeeds cannot be called on the s...

Package: Input System

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Aug 17, 2020

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Version/s: 1.1.0-preview.1

How to reproduce:1. Open the attached project ("DS4LightVibration.zip")2. Open Sample Scene3. Press Change Color and later Reset~ Ob... Read more

0
votes
Fixed

Automatically add embedded package files to source control

Packman

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Aug 17, 2020

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Version/s: 2019.4, 2020.1, 2020.2

When using the method `PackageManager.Client.Embed()` to embed a package in the project, or while embedding a package by dropping it... Read more

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