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RenderTexture::Create crashes Unity using RGB565 with Nvidia GTX 760
To reproduce:1.Open users attached project "Trunk.zip"2.Open "3.game.unity" scene Expected result: scene is openedActual result: Uni... Read more
Editor keeps spamming error "Unable to parse YAML file: [mapping values ...
Steps to reproduce:1. Open user attached project "Trunk.zip"2. Observe the errors in console window: "Unable to parse YAML file" Exp... Read more
prcore::BlitImage crash when video resolution is very low
To reproduce:1.Open users attached project "360video.zip"2.Press Video > stitch video3.Play the video in the preview4.Observe as ... Read more
Changing UI Game Object color using Color Picker affects Editor labels [...
Changing UI Game Object color with Color Picker makes Editor Hierarchy window labels flicker, some other Editor labels are affected ... Read more
TouchScreenKeyboard.Open parameter 'autocorrection' does not work
Description from the documentation:'The autocorrection determines whether the input tracks unknown words and suggests a more suitabl... Read more
AnimatorOverrideController does not switch through animations
Steps to reproduce:1. Open user attached project ("Animator System Override")2. Play the scene3. Press A a few times to switch anima... Read more
Crash in GUIView::OnInputEvent when closing a floating window with -debu...
Also crashes when docking a window onto editor. How to reproduce:1. Open editor with -debugallocator flag (from command line)2. Open... Read more
Crashed in GameObject::GetCullSceneMask when clicking on Lighting button...
Steps to reproduce: 1) Create an empty project and open in Unity2) Click on Lighting button (Scene's View Control Bar)(image 'button... Read more
deleting ivy.xml for FB SDK leaves you with stuck progress bar
-e: -repro:1) create new project2) switch to FB platform3) close editor4) delete ivy.xml under <project folder>\Library\Facebo... Read more
Line remaining in project explorer when dragging the element between oth...
Line remaining in project explorer when dragging the element between other two, but then going out of bounds of the project explorer... Read more
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