Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b3
Issue ID
905960
Regression
No
Crash in GUIView::OnInputEvent when closing a floating window with -debugallocator flag
Also crashes when docking a window onto editor.
How to reproduce:
1. Open editor with -debugallocator flag (from command line)
2. Open profiler (or any other floating/not connected to editor window)
3. Close profiler
Actual behaviour: Editor crashes
Expected behaviour: Floating window is closed
Reproduced on: 2017.1.0b2, 2017.1.0b3
Windows only.
========== OUTPUTING STACK TRACE ==================
0x0000000140029D2B (Unity) GUIView::OnInputEvent
0x00000001401A0C13 (Unity) GUIView::ProcessInputEvent
0x0000000140006AF3 (Unity) GUIView::ProcessEventMessages
0x000000014002CD25 (Unity) GUIView::GUIViewWndProc
0x00007FF9C5221C24 (USER32) CallWindowProcW
0x00007FF9C522156C (USER32) DispatchMessageW
0x00000001419F31A9 (Unity) MainMessageLoop
0x00000001419F4BD7 (Unity) WinMain
0x0000000141C99DE8 (Unity) __tmainCRTStartup
0x00007FF9C35A8364 (KERNEL32) BaseThreadInitThunk
0x00007FF9C53E70D1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
Add comment