Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b2
Issue ID
905955
Regression
Yes
Crashed in GameObject::GetCullSceneMask when clicking on Lighting button in Scene's View Control Bar
Steps to reproduce:
1) Create an empty project and open in Unity
2) Click on Lighting button (Scene's View Control Bar)(image 'button.png' attached)
--Observe crash : GameObject::GetCullSceneMask
Expected result: turns Scene view lighting (lights, object shading, etc) on or off
Actual result: Editor crashes
Reproduced with:
2017.1.0b2
Not reproduced with:
5.5.3p2, 5.6.0p3, 2017.1.0b1
Regression from:
2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment