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Fixed in 2017.2.X



Found in


Issue ID




AnimatorOverrideController does not switch through animations



Steps to reproduce:
1. Open user attached project ("Animator System Override")
2. Play the scene
3. Press A a few times to switch animations clips on the same controller
4. Press Space a few times to switch controllers

Expected result: switching controllers or animations should actually play the following animations
Actual result: switching controllers or animations does not play the following animations

Reproduced in: 2017.1.0b2, 5.6.0p2

Comments (4)

  1. ohbado

    Aug 18, 2017 11:30

    Still happend in 5.6.3f1. Please Fix.

  2. RCDane

    Jul 19, 2017 11:00

    Still getting this problem in 2017.1

  3. Walid-Alouani

    Jun 12, 2017 12:32

    We already used Animator.Rebind() but temporary until this bug is released because when we change the animator animations we still want to keep previous states and time (for exemple if we switch weapon when rolling we want that the player keeps rolling) but Animator.Rebind() resets everything and we don't want this.

    Thanks anyway :)

  4. Atrixx

    Jun 07, 2017 09:57

    I was able to reproduce this in 5.6.1 and higher, although calling Animator.Rebind() solves the issue! :~)

    hope this helps!

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