Search Issue Tracker

0
votes
Fixed

Asset Bundles have different CRC values when Game Window Aspect Ratio is...

uGUI

-

Sep 12, 2019

-

Version/s: 2018.1.0a1, 2018.4.0f1, 2018.4.8f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

Repro steps: 1. Open user attached "BundlesTest.zip" project 2. In the top menu, go to Bundles > Build Asset Bundles 3. Go to the... Read more

0
votes
Fixed

[HDRP] Minor UI issue, SSAO text in Frame Settings never fits

Package: Scriptable Render Pipeline HD

-

Sep 12, 2019

-

Version/s: 7.2.0

Small UI issue where Screen Space Ambient Occlusion never fits in Project Settings-> HDRP Default Settings -> Frame Settings -> Defa... Read more

1
votes
Fixed

UnityEngine.MinAttribute is not restricting the value of a variable when...

Inspector Framework

-

Sep 12, 2019

-

Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

To reproduce: 1. Open attached project ("case_1183703.zip") 2. Open "Test" Game Object from Hierarchy 3. In the Inspector window try... Read more

0
votes
Fixed

[VCS] Inspector Check Out button does not show up when the initial selec...

Version Control

-

Sep 12, 2019

-

Version/s: 2019.3.0a4, 2020.1.0a1, 2020.1.0a4

How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce 3. Create 3 new scripts ... Read more

0
votes
By Design

directional lights - main light selection

URP Features

-

Sep 12, 2019

-

Version/s: 2019.3.0b2

The automatic main light selection for directional lights selects different lights for different color hue values. 1. Download Main... Read more

0
votes
Fixed

[Mono] [Coverage] crash on mono_profiler_get_coverage_data when calling ...

Mono

-

Sep 12, 2019

-

Version/s: 2019.3, 2019.3.0a12, 2020.1.0a1

How to reproduce: 1. Open the "mono_profiler_coverage_crash.zip" project 2. Enable Code Coverage (Preferences > General > Enable Cod... Read more

0
votes
Fixed

[Android] Screen.safeArea and Screen.cutouts return incorrect values on ...

Android

-

Sep 12, 2019

-

Version/s:

Code assumes that we render behind the notch, but when Screen.fullScreen == false we don't and incorrect values are returned. Repro... Read more

3
votes
Fixed

[HDRP][Shadergraph] Texture preview is only animated by time node in Pla...

Package: Scriptable Render Pipeline HD

-

Sep 12, 2019

-

Version/s: 7.2.0, 6.9.0

Steps to reproduce: 1. Add paths to manifest.json of latest HDRP and Universal packages 2. Open "New Shader Graph" and observe Same ... Read more

0
votes
Fixed

Errors are thrown after Middle-Clicking on GameObject when the GameObjec...

Graphics - General

-

Sep 12, 2019

-

Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b3, 2020.1.0a1

How to reproduce: 1. Open the attached user's project (case-1183667-Project.zip) 2. Open the SampleScene 3. Click on the GameObject ... Read more

0
votes
Won't Fix

System.Configuration.dll fails to load when running a built project

Scripting

-

Sep 12, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce: 1. Open the SampleScene in the attached "case_1183654-ioc" project 2. Enter play mode 3. Notice the working GUI La... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.