Search Issue Tracker
Fixed in 2019.4.X
Fixed in 2018.4.X, 2020.1.X
Votes
0
Found in
2018.4
2019.4.2f1
2020.2
Issue ID
1262125
Regression
No
Crash in StackAllocator::TryDeallocate when calling ParticleSystemRenderer.BakeMesh
How to reproduce:
1. Open user-submitted project (BakeMeshCrash.zip)
2. Open the SampleScene
3. Enter Play Mode
Expected result: the Editor does not crash
Actual result: the Editor crashes
Reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b16, 2020.2.0a18
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2019.4):
Fixed in 2020.2.0a20
Resolution Note (fix version 2020.1):
Fixed in 2020.1.1f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.7f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.26f1