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[URP] All Pixel lighting variants are stripped in build if at least one ...
How to reproduce:1. Open the project from the attached file "1263514.zip"2. Open the UniversalRP-MediumQuality asset and set Additio... Read more
GameObject is not animated when the Animator Component is enabled during...
How to reproduce:1. Open the attached "1263490_AnimatorCullCompletely.zip" project2. Open the "SampleScene" Scene3. Select the "Anim... Read more
[Vector graphics] SVG image disappears in Play Mode when sprite is packe...
How to reproduce:1. Open the attached '1263475.zip' project2. Open 'Sample' Scene3. Enter Play Mode Expected result: 'NinoNormal' Ga... Read more
Sprites don't render when a project's Platform is set to WebGL
How to reproduce:1. Open the user attached project2. Switch Platform to WebGL in Build Settings3. Observe the Scene view Expected re... Read more
[UI Toolkit] UXML Inlined Styles aren't applied in a build when UXML fil...
How to reproduce:1. Open the attached project (case-1263454.zip)2. Open the UI Builder window (Window -> UI Toolkit -> UI Buil... Read more
Trajectory of the path is re-calculated incorrectly when using NavMeshSu...
Reproduction steps:1. Open the attached project ("case_1263441-Pathfinding.zip")2. Open the repro scene ("Test")3. Enter Play Mode4.... Read more
[HDRP] Pink shaders appeared in the Look Dev window on dragging Reflecti...
Pink shaders appeared in the Look Dev window on dragging Reflection Probes from the Hierarchy Steps to Repro: 1. Create a new Projec... Read more
Dragging is laggy with slow movements in the Behaviour Tree Editor
How to reproduce:1. Open the "1263427_repro" project2. Go to AI -> Generate Test Tree3. Double click on the "TestTree" asset from... Read more
[HDRP] Transmittance Preview is not getting updated on Resetting Foliage...
Transmittance Preview is not getting updated on Resetting Foliage and Skin Steps to Repro:1. Create a new Project in HDRP Template2.... Read more
[GPU Instancing] Switching shaders with wrong vertex streams can lead GP...
Repro steps:1. Create a particle system and set a large capacity/emission count (at least 1,000 particles)2. In the Renderer, set th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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