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We switched to new Mac agents that run the gfx tests. More specifically: - old: NVIDIA GeForce 320M - new: ATI Radeon HD 6630M Read more
Version: Version 4.2.0a4 (446ff42468b3) Version control plugin: Perforce 1. Two editor instances, both updated with latest files fr... Read more
To reproduce: 1. Open project Tunnel_runner 2. Enable autorotation 3. Build and run on BB (reproducible both with PVR and Adreno) 4.... Read more
Steps to reproduce : - import the project attached - open the scene - change to forward and vertex lit rendering and notice the cub... Read more
Steps to reproduce : - open the project attached - play the scene - hover on the "click me" window and notice it works - move the x... Read more
Switching resolution in fullscreen mode with Unity 3.5.7/4.1.2 doesn't work in Firefox but does work with Google Chrome. Read more
- Create a default outgoing changeset - Submit it, but without giving it a description/name Expected: changeset is submitted withou... Read more
To reproduce: 1. Change Graphics Emulation to not default one 2. Save project 3. Quit 4. Reopen - the setting will be default one Is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Timeline animation asset won't update
- [LWRP] VFX Graph projects have visual artifacts when viewed with certain mobile GPUs
- Particle System with custom simulation space jitters when moved/rotated in Late Update
- Preview Window in the Inspector shows the same Preview image when multiple Terrain layers are selected
- Unity 2018.3 update prompts "Click the Download Installer button" while the update button is named "Download new version"