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Rect Transform Gizmos aren't bound to the center of the Image Game Objec...
Reproduction steps:1. Create a new project2. Create a New Empty Scene3. Add an Image Canvas3. Observe the Scene view window Expected... Read more
[Searcher] The new searcher does not display ShaderGraphs using the new ...
Repro steps:1. Create a new URP or HDRP unlit shadergraph2. Open it, and in the Graph Settings select the URP or HDRP target, scroll... Read more
[Overlays] Toolbar UI elements show their text only in Panel mode
1. Open a project with whatever unity version that has Overlays feature2. Create a "Editor" folder in the project and import the att... Read more
[UWP] sign key of .net plugins removed when built on UWP platform
Reproduction steps:1. Open project "UWPSignKey.zip"2. Open Build Settings window from File > Build Settings3. Switch Platform to ... Read more
NullReference error is thrown when trying to delete an array element in ...
Reproduction steps:1. Open the user's attached project2. Open "Assets/Scenes/SampleScene"3. Select GameObject "Test" from the Hierar... Read more
Rendering probe lit objects in shadowmask mode is causing dark objects
How to reproduce:1. Open the user attached project (LightProbBug2019.zip)1a. Switch to linear mode in Player settings1b. Switch to S... Read more
NullReferenceException is thrown by Burst when accessing a SharedStatic ...
How to reproduce:1. Open the user's attached project2. Trigger an assembly reload by adding a comment line to the BurstCompileError.... Read more
URP 12 generates shader implicit truncation warnings when building player
How to reproduce:1. Open users’ attached “URP12ShaderWarningIssue-2021.2.zip” project2. Build the Player3. Window > Open Last Bui... Read more
[Input] [Samsung S Pen] Input.mousePosition does not change when touchin...
How to reproduce:1. Open the attached project '1367125.zip'2. Build and Run the application on an Android device3. When the app load... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open