Search Issue Tracker

0
votes
Fixed

Crash on SkinnedMeshRenderer::AddAsRenderNode when updating project

Mesh

-

Sep 01, 2020

-

Version/s: 2019.4, 2019.4.9f1, 2020.1.0b16

Reproduction steps:1. Open user's attached project-- observe crash Reproducible with: 2019.4.4f1, 2019.4.9f1, 2020.1.0b16, 2020.1.4f... Read more

2
votes
Duplicate

[Metal] [iOS] Application crashes on BufferMetal::SetData with multithre...

Metal

-

Sep 01, 2020

-

Version/s: 2020.1, 2020.1.3f1, 2021.1

Reproduction steps:1. Open customer's attached project in "PopulusRun.zip" (2.4 GB) (IMPORTANT read note 3)2. Build the project for ... Read more

0
votes
Fixed

NullReferenceException when graph window is opened on a new project

Package: Visual Scripting

-

Sep 01, 2020

-

Version/s: 1.4.13

Reproducible on: "main" branch Release candidate 1.4.13 Platform: Window 10 Unity version: 2020.1.3f1 and 2019.4.8f1 Steps to Reprod... Read more

0
votes
Fixed

[Virtual Texturing][HDRP] VT cache settings cannot be edited in HDRP asset

Scripting

-

Sep 01, 2020

-

Version/s:

Steps:1a. Open new 3D template1b. Add HDRP in package manager (10.0.0-preview.27)1c. select Fix All and Create One on HDRP wizard po... Read more

0
votes
Duplicate

[Memory Profiler][Mobile] Editor freezes when capturing snapshot from An...

Package: Memory Profiler

-

Sep 01, 2020

-

Version/s: preview.1 - 0.2.5

Reproduction steps:1. Open the attached user's project "UnityMemoryProfiler.zip"2. Switch the Platform to Android3. Build to a devic... Read more

0
votes
Fixed

[HDRP][DXR] Having more than 32 submesh throws console errors

Package: Scriptable Render Pipeline HD

-

Sep 01, 2020

-

Version/s: 10.0.0-preview.33

Repro steps :- Open test project- Open sample scene- Drag and drop the file 33_multi.fbx into the scene view Expected : Mesh should ... Read more

0
votes
Fixed

FrameTimingManager.GetLatestTimings returns a smaller gpuFrameTime than ...

Vulkan

-

Sep 01, 2020

-

Version/s: 2019.3.15f1, 2019.4, 2020.2

Reproduction steps:1. Open the user's attached project ("TimingsRendering.zip")2. Open the repro scene ("SampleScene")3. Enter Play ... Read more

0
votes
Fixed

Crash while inspecting BytesList values of a dictionary in VS debugger w...

Mono

-

Sep 01, 2020

-

Version/s: 2018.4, 2018.4.16f1, 2020.2

Reproduction steps:1. Open the user's attached project2. Open the repro scene ("Assets\ArucoUnity\Scenes\CalibrateCamera")3. Make su... Read more

0
votes
Postponed

Realtime GI sporadically fails in the Player when it is connected to the...

Progressive Lightmapper

-

Sep 01, 2020

-

Version/s: 2018.4, 2019.3.13f1, 2020.2

How to reproduce:1. Make sure Python 2.7 is installed to C:\Python27 (needed later on for ReproSteps.py)2. Unzip the project3. Open ... Read more

31
votes
Fixed

[Performance] Compilation and refresh time increases after each script c...

Packman

-

Sep 01, 2020

-

Version/s: 2019.4, 2020.1, 2020.1.4f1, 2020.2

Reproduction steps:1. Open attached project "SlowDown.zip"2. In Editor menu, open FlowFire -> Slow Down3. In newly opened Slow Do... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.