Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.16.1
Issue ID
1180908
Regression
Yes
[Tiny] Project build fails when using package version 0.16.1
Workaround: Downgrading Tiny to version 0.15.3
Reproduction steps:
1. Create a new project
2. Import Project Tiny 0.16.1 package
3. Try to build an empty Tiny project
Expected result: Build succeeds
Actual result: Build fails
Reproducible with: 2019.2.0b3, 2019.2.1f1
Could not test other Unity versions due to the lack of Package Manager or Tiny not supporting those versions
Reproducible with package versions: 0.16.1
Not reproducible with package versions: 0.15.3
Notes:
Build fails with any of the four Build Targets(Windows DotNet, Windows IL2CPP, Web AsmJS, Web Wasm)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
The support for Tiny has been temporarily stopped, the bug, however, may get addressed at a future date