Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.2.2f1
Issue ID
1180794
Regression
No
[Scripting] GetComponentInParent has no override for getting inactive objects
How to reproduce:
1. Open attached project "GetComponentInParentBug_2.zip" and scene "SampleScene"
2. In Hierarchy window, select and expand "Cube1"
3. In Inspector window, make sure that "The Script" component -> "Root Object" is set to "Cube3"
4. In Hierarchy window, make sure that "Cube3" object is deactivated
5. In "TheScript" uncomment line 13
5. Enter Play mode
6. Observe Console window
Expected result: no errors are thrown, "Cube3" is printed
Actual result: errors "No overload for method" is thrown
Reproducible with: 2017.4.32f1, 2018.4.8f1, 2019.2.4f1, 2019.3.0b2, 2020.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Hierarchy V2 Reset Columns leaves empty space and does not resize to fit when removing the columns
- Unexpected changes are made to the main asset when cloning and adding root objects with AddObjectToAsset in AssetPostprocessor
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
Add comment