Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.2.2f1
Issue ID
1180794
Regression
No
[Scripting] GetComponentInParent has no override for getting inactive objects
How to reproduce:
1. Open attached project "GetComponentInParentBug_2.zip" and scene "SampleScene"
2. In Hierarchy window, select and expand "Cube1"
3. In Inspector window, make sure that "The Script" component -> "Root Object" is set to "Cube3"
4. In Hierarchy window, make sure that "Cube3" object is deactivated
5. In "TheScript" uncomment line 13
5. Enter Play mode
6. Observe Console window
Expected result: no errors are thrown, "Cube3" is printed
Actual result: errors "No overload for method" is thrown
Reproducible with: 2017.4.32f1, 2018.4.8f1, 2019.2.4f1, 2019.3.0b2, 2020.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Assistant upgrade banner's `Open package Manager` link doesn't work
- Sub-asset UI does not refresh when undoing Renderer Feature add or remove actions in a URP Renderer asset
- Scene flickers with a green tint when using Screen Space Ambient Occlusion and Contact Shadows with raytracing
- Scripts with null Components on GameObjects are not removed when calling GameObjectUtility.RemoveMonoBehavioursWithMissingScript
- Color Curve Key values remain visible after changing Curve type
Add comment