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0
votes
Won't Fix

[IL2CPP] Build fails with multiple errors when building a specific proje...

IL2CPP

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Jul 21, 2020

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Version/s: 2019.4, 2019.4.4f1, 2020.1

How to reproduce:1. Open user's attached "AddressableTest.zip" project2. Make sure IL2CPP backend is selected (Edit > Player >... Read more

1
votes
By Design

[Encoding/compression] Baked lighting results in bright blocky artifacts...

Progressive Lightmapper

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Jul 21, 2020

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Version/s: 2019.4, 2019.4.4f1, 2020.2

How to reproduce:1. Open the attached 'URPDirectionalLightmapZeroDir.zip' project2. Make sure that your Target Platform is set to An... Read more

0
votes
Fixed

[OpenGLES3] [URP] GLSL link error: Fragment info errors are thrown after...

Package: Scriptable Render Pipeline Universal

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Jul 21, 2020

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Version/s: 9.0.0 preview.33, 8.2.0, 8.1.0.

GLSL link error: Fragment info errors are thrown on restarting editor after switching Graphics APIs to OpenGLES3. Steps to repro:1. ... Read more

0
votes
Fixed

Console window: add Clear on Recompile option

Inspector Framework

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Jul 21, 2020

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Version/s:

Console window has "Clear on Play" and "Clear on Build" options. Would be useful to have a "Clear on Recompile" one. Read more

1
votes
Fixed

[XR Interaction Toolkit] Custom reticle flickers when interacting with UI

Package: XR Interaction

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Jul 21, 2020

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Version/s: 0.9.4

Repro steps:1. Open attached project2. Build and Run on Quest3. Point the left controller which has a mesh based reticle to UI Actua... Read more

1
votes
Fixed

[macOS] Missing Profiler.EndSample and Non matching Profiler.EndSample e...

Profiling

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Jul 21, 2020

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Version/s: 2020.1.0a23, 2020.2, 2020.2.0a18

How to reproduce:1. Create and open a new project2. In the Menu bar, go to Window > Analysis > Profiler3. Make sure profiler i... Read more

0
votes
Duplicate

[HDRP] QualitySettings.lodBias value is wrong when using HDRP

Package: Scriptable Render Pipeline HD

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Jul 21, 2020

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Version/s: 7.1.8

Steps to reproduce:1. Open a new HDRP project2. Create a cube3. Create a sphere as the cube's child object4. Add an LOD Group Compon... Read more

0
votes
Fixed

Memory usage of Logging remains high when the error messages in the Con...

Mono

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Jul 21, 2020

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Version/s: 2018.4, 2018.4.25f1, 2020.2

How to reproduce:1. Open the attached project "1264725.zip"2. Open the "Test" Scene3. In the Profiler window enable "Profile Editor"... Read more

0
votes
Fixed

[2D][Sprite Editor] Safe or Smart slicing causes some sprite rects to be...

2D

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Jul 21, 2020

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Version/s: 2019.4.3f1, 2020.2.0a16

[2D][Sprite Editor] Safe or Smart slicing causes some sprite rects to become parented or unselectable After using safe or smart slic... Read more

0
votes
Fixed

[URP] Shadows clipping to the sides of Game and Scene cameras

Package: Scriptable Render Pipeline Universal

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Jul 21, 2020

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Version/s: 10.0.0-preview.26

Reproduction steps:1. Open attached project "ShadowClipping.zip" and scene "Test"2. In Game View, observe "hermit crab (1)" Game Obj... Read more

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