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Memory usage of Logging remains high when the error messages in the Con...
How to reproduce:1. Open the attached project "1264725.zip"2. Open the "Test" Scene3. In the Profiler window enable "Profile Editor"... Read more
[2D][Sprite Editor] Safe or Smart slicing causes some sprite rects to be...
[2D][Sprite Editor] Safe or Smart slicing causes some sprite rects to become parented or unselectable After using safe or smart slic... Read more
[URP] Shadows clipping to the sides of Game and Scene cameras
Reproduction steps:1. Open attached project "ShadowClipping.zip" and scene "Test"2. In Game View, observe "hermit crab (1)" Game Obj... Read more
Video is not played in Timeline when using Video Script Playable Track f...
To reproduce:1. Open attached project ("case_1264686-Sample.zip")2. Enter Play mode3. Observe the Game view Expected result: A video... Read more
[Shadergraph] All materials using shadergraph shaders have pink thumbnails
How to reproduce:Note: do not delete your library folder at any point, this seems to fix the bug1. Create a new project2. Add Univer... Read more
Crash/memory leak when changing a Configurable Joint value in Play Mode
Reproduction steps:1. Open attached project "1264661"2. Open scene "TestingScene"3. Enter Play mode4. In the Hierarch, select "Creat... Read more
[URP] [BiRP] Incorrect reflection intensity when Cubemap Convolution Typ...
How to reproduce:1. Open attached project "case1264654.zip" and scene "SampleScene"2. Go to Window -> Rendering -> Lighting Se... Read more
[HDRP] Changing the Size of an Orthographic camera changes it's FOV
How to reproduce:1. Open attached project "skyBox.zip"2. Open "SampleScene" Scene3. In the Hierarchy window, click on the Main Camer... Read more
[Stacks] No warning/error/pink preview when current render pipeline does...
Repro steps:1. Use Universal RP assigned as the current pipeline with HDRP in the project2. Create an HD Lit shader3. Open itExpecte... Read more
[Stacks] HDRP Lit comes with Coat Mask in the stack, which is disabled b...
Repro steps:1. create an HDRP Lit shadergraph, and open itExpected result: Coat Mask should not be in the stack, as it is disabled b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask