Search Issue Tracker
Fixed in 7.1.4
Votes
0
Found in [Package]
7.0.1
Issue ID
1184602
Regression
Yes
[HDRP] Crash on D3D12ImmediateContext::BindShaders when switching Material shader to HDRP/Lit with Graphics API set to D3D12
How to reproduce:
1. Open the "testScene" Scene in the "case_1184602.zip" Unity project
2. Select the "Sphere" GameObject in the Hierarchy
3. Navigate to the GameObject's Material and change the Shader from "Standard" to "HDRP/Lit"
4. Observe the crash
Expected result: a possibility to change the Shader of the Material without a crash
Reproducible with: 2019.3.0b5 (HDRP 7.1.2), 2020.1.0a7 (HDRP 7.1.2)
Not reproducible with: 2018.4.10f1 (HDRP 4.10.0-preview), 2019.2.8f1 (HDRP 6.9.1-preview)
Could not test: 2017.4 (no HDRP)
Note: only reproducible when the Scene view Shading Mode is set to Wireframe or Shaded Wireframe and the Graphics API is set to Direct3D 12 (Experimental).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment