Search Issue Tracker
Fixed in 7.1.4
Votes
0
Found in [Package]
7.0.1
Issue ID
1184602
Regression
Yes
[HDRP] Crash on D3D12ImmediateContext::BindShaders when switching Material shader to HDRP/Lit with Graphics API set to D3D12
How to reproduce:
1. Open the "testScene" Scene in the "case_1184602.zip" Unity project
2. Select the "Sphere" GameObject in the Hierarchy
3. Navigate to the GameObject's Material and change the Shader from "Standard" to "HDRP/Lit"
4. Observe the crash
Expected result: a possibility to change the Shader of the Material without a crash
Reproducible with: 2019.3.0b5 (HDRP 7.1.2), 2020.1.0a7 (HDRP 7.1.2)
Not reproducible with: 2018.4.10f1 (HDRP 4.10.0-preview), 2019.2.8f1 (HDRP 6.9.1-preview)
Could not test: 2017.4 (no HDRP)
Note: only reproducible when the Scene view Shading Mode is set to Wireframe or Shaded Wireframe and the Graphics API is set to Direct3D 12 (Experimental).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Light2D with Light type "Spot" does not work in the Player on some Pixel devices
- [Android] Loading the asset using an old reference returns null even when the "FormerlySerializedAs" attribute is used
- Crash on ParticleSystemTrailGeometryJob::RenderJobCommon when changing trail Mode change with a large particle count
- Mouse cursor does not revert to the default mouse cursor when pressing the "Add column" button in the Search window
- ArgumentException is thrown and textures become unreadable when AssetBundle.Unload(false) is called
Add comment