Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.5f1
2019.3.0a1
2020.1.0a1
Issue ID
1184635
Regression
No
Assert Exceptions in Finalizers are not logged to Console
Steps to reproduce:
1. Download attached project
2. Open 'SampleScene' scene
3. Enter play mode
Actual results: Notice that the Assertion Exceptionisn't printed.
AssertionException: Assertion failure. Value was False
Expected: True
~AssertFinalizedClass(True)
at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Assertions.Assert.IsTrue (System.Boolean condition, System.String message) [0x00000] in <00000000000000000000000000000000>:0
at AssertFinalizedClass.Finalize () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
System.Xml.OnDefaultAttributeUseDelegate:Invoke(IDtdDefaultAttributeInfo, XmlTextReaderImpl)
Reproduced with: 2020.1.0a4, 2019.3.0b4, 2019.2.6f1, 2018.4.9f1, 2017.4.32f1
Note:
- This AssertionException is printed in Standalone, UWP, iOS players.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A 404 page is opened when selecting "Open Documentation" on the Float Node in Shader Graph
- Shader Graph Importer's Documentation Reference button leads to a 404 page
- Crash on WriteParticleLineVertex when particle systems are rendered in a specific project
- Asset names longer than the allowed system file path are not handled gracefully
- Moving VFX Particles leave a ghosting trial in Ray Traced Screen Space Reflections
Resolution Note:
Assert logic can either Debug.Log, and continue, or raise an exception and stop
Finalizer calls are called by Mono when the GC is collecting. and unhandled Exceptions do not get outputted to the log when they are in Finalizers.
Exceptions should not be thrown in the Finalizer. If one wants Assert in Finalizers, always set the raiseExceptions to false before.