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[Android] Shader is not rendered on Adreno 610 and Adreno 612 devices
Steps: 1. Open user's attached project ("StreetDrag_2.zip") 2. Player Settings > Publishing Settings > Custome Keystroke - disable 3... Read more
Fwidth behavior is inconsistent between DX11/DX12 and OpenGL/Vulkan
How to reproduce: 1. Open the user attached project 2. Open the SampleScene 3. Observe the Sphere in the Game view. Notice that the ... Read more
Undo stack is desynchronised when undoing changes in Play Mode and reset...
How to reproduce: 1. Create a new project using the default 3D template 2. In the Hierarchy, create two GameObject 3. Enter the Play... Read more
[Android][Vulkan] Sprites flicker when moving them in the scene
Repro steps: 1. Open user attached project "Test" 2. Make sure Graphics API is set to Vulkan 3. Build and Run on Android 4. Press th... Read more
[MacOS] Resizing Build window causes red background colour to appear
Steps to reproduce: 1. Download and open the project "Red Borders.zip" 2. Open Build Settings (File > Build Settings) 3. Make sure "... Read more
Build doesn't fail when BuildFailedException is thrown in the PostProces...
How to reproduce: 1. Open the user's attached project 2. Build the project by using the Build button in the Build Settings Expected... Read more
[Shuriken] Particle flicker outside the Collider when Outside Trigger is...
How to reproduce: 1. Open the user's attached "Bug.zip" project 2. Open the "SampleScene" Scene 3. Select the "MOVE ME" GameObject i... Read more
[iOS][Metal][Airplay] Airplay display starts stuttering when an App is d...
Reproduction steps: 1. Open the attached project "Flickering_unity_project 2020.2.3" and load "SampleScene" 2. Connect the iOS devic... Read more
OnDrawGizmos is not called if Game Object is in an additive scene and Dr...
How to reproduce: 1. Open the attached project 2. Enable Gizmos at Top Right of Game View 3. Click Play 4. Observe Game View Expect... Read more
[Text] Default Text preset is not applied when creating a new Text object
Steps to reproduce: 1. Download and open the project "text_preset.zip" 2. Check if the default Text Preset is set to "PixelFont" (Ed... Read more
All about bugs
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Latest issues
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