Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2018.4
2019.4
2020.2.1f1
2020.3
2021.1
2021.2
Issue ID
1328458
Regression
No
[Text] Default Text preset is not applied when creating a new Text object
Steps to reproduce:
1. Download and open the project "text_preset.zip"
2. Check if the default Text Preset is set to "PixelFont" (Edit > Project Settings > Preset Manager)
3. In the Hierarchy, create a new UI Text object
4. Select the newly created Text object
5. Note the Font under Character in the Inspector
Expected Result: Newly created Text object has "PixelFont" as the default font
Actual Result: Newly created Text object does not have "PixelFont" as the default font
Reproducible with: 2018.4.34f1, 2019.4.24f1, 2020.3.4f1, 2021.1.3f1, 2021.2.0a13
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 2021.2):
Issue fixed in 2021.2.0a18