Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2019.4
2020.2.0f1
2020.3
2021.1
2021.2
Issue ID
1323892
Regression
No
Fwidth behavior is inconsistent between DX11/DX12 and OpenGL/Vulkan
How to reproduce:
1. Open the user attached project
2. Open the SampleScene
3. Observe the Sphere in the Game view. Notice that the applied texture does not have a seam
4. Switch the Graphics API to OpenGLCore or Vulkan
5. Observe the Sphere in the Game view again
Expected result: The applied texture does not have a seam
Actual result: The applied texture has a seam
Reproducible with: 2018.4.33f1, 2019.4.24f1, 2020.3.4f1, 2021.1.3f1, 2021.2.0a13
Notes:
1. The seam does not occur when D3D11 or D3D12 APIs are used
2. The issue occurs in Editor and in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note (fix version 2021.2):
Vulkan and desktop OpenGL support (via extension) for fine/coarse derivatives is incoming
Fixed in - Unity 2021.2.0a20