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[ReflectionProbe] Baking custom reflection light probes overwrites the u...
Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more
Sprite preview looks blurred on low res sprites, even though point filte...
To reproduce: 1) Open the attached project 2) Select sprite sheet in assets, check that filtering is set to point 3) Now select any... Read more
Can not change Conf. Joints Linear Limit through the script
Reproduction steps: 1. Open the attached project 2. Open scene "Scene" 3. Select GameObject "Cube" 4. Play the scene 5. Hold Space... Read more
[iOS] Status Bar is not visible when using UnityFramework (UAAL) with St...
*Steps to reproduce:* 1. Open "Unity Project" from [Uaal-example|https://github.com/Unity-Technologies/uaal-example?tab=readme-ov... Read more
[Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtil...
How to reproduce: 1. Open the attached project 2. In the top toolbar, select Test -> Pack Atlases Expected result: Atlases are pack... Read more
AssetBundle Materials are black color in builds when AssetBundle was bui...
Reproduction steps: 1. Open the “ReproProject“ project 2. Build the project (Edit > Build Settings > Build) 3. From the "Assets" ... Read more
[WSA] Impossible to copy - paste on Win Store Apps
1. Copy any selected text, then launch WSA application and paste it to any input field. The text will not be pasted. 2. In WSA appl... Read more
Selecting game object throws two errors: ReflectionTypeLoadException and...
Steps to reproduce: 1. Open attached project 2. Open scene "dassa" 3. In hierarchy, select "GameObject" 4. Notice errors in console... Read more
Particles are rendered without an alpha channel if using a shader with "...
How to reproduce: 1. Open the user’s attached “UnityPhotoEditor.zip” project 2. Enter Play mode 3. Observe the Particles Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quality Hackweek] Activated Terrain Inspector is active only until the terrain GameObject is deselected when two or more Inspectors are open
- Physics Used Memory keeps growing when GameObject colliders are enabled and disabled
- Errors are thrown and Inspector's UI element is not drawing when a GameObject with script component using a List<T> attached is selected
- ConfigurableJoint's parameters are not saved in the Prefab after Runtime Prefab baking
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling