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Error assigning 3D texture to 2D texture property '_MainTex' when using ...
How to reproduce: 1. Open user-submitted project (TextureImporterIssues.zip) 2. Create a new Cube GameObject 3. Assign the Cube the ... Read more
AudioClip memory usage on device is always 1MB
How to reproduce: 1. Download and open the attached project 2. Build and deploy to iOS 3. Capture using Memory Profiler 4. Open ... Read more
[ShaderGraph] When Exporting Shader Graph, files referenced in it and it...
Reproduction steps: 1. Open project in "2020.1.0a20.zip" 2. Notice that in Shader Graph "ShaderGraph" there is a Custom Function Nod... Read more
[AW] while recording a Legacy Animation's rotation incorrectly sets curv...
How to reproduce: 1. Create a game object, assign it an "Animation" component (Legacy Animation) 2. Open the Animation Window 3. Cre... Read more
[ARCore][Android] Application crashes when exiting the app
Repro steps: 1. Open QA attached project "repro_1197049" 2. Build and Run the HelloAR scene on Android 3. After the app launches pr... Read more
[Android] Shader causes 100% crash on Kindle Fire HD 7" 2013 devices
Any scene which loads the shader FP_FogFX will crash when run on a Kindle Fire 7" 2013 (3rd Gen) (KFSOWI) Read more
"SGICE002" error is thrown to the Console when a partial struct extends ...
How to reproduce: 1. Open the “DOTSSourceIssue“ project 2. Observe the Console Expected result: No “SGICE002: This error indicates ... Read more
[Windows][AMD] Development Build with no scenes shows a purple screen wh...
How to reproduce: 1. Create a new empty project 2. Go into the Player Settings (File -> Build Settings -> Player Settings) 3. Turn o... Read more
The Rendering Profiler module statistics are zero when Application.targe...
Reproduction steps: 1. Open the attached “BreakTheProfiler.zip” project 2. Open the Profiler window (Window > Analysis > Profiler)... Read more
[OpenGL]GLSL compilation failed for shader error thrown in Console windo...
Reproduction steps: 1. Open the attached user's Unity project "HLSLtoGLSLBug.zip" 2. Navigate to Edit > Project Settings > Player Se... Read more
All about bugs
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Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support