Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a11
2019.1.8f1
2019.2.0a1
2019.3.0a1
Issue ID
1167305
Regression
Yes
UIElements box.style.borderWidth property is not updated in the Editor when going between Callback events
How to reproduce:
1. Open attached "project-1167305.zip" project
2. In the Editor select "Window" -> "UIElements" -> "ExampleWindow"
3. Hover over the light-grey colored box in "ExampleWindow"
4. Drag the mouse out of the box
Expected result: box's top border disappears (width set to 0)
Actual result: box's top border stays the same
Reproducible with: 2019.1.0a11, 2019.1.9f1, 2019.2.0b9, 2019.3.0a8
Not reproducible with: 2019.1.0a8, 2019.1.0a10
Could not test with: 2019.1.0a7 and earlier (Due to script errors)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment