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[iOS] Unity includes asmdef excluded .dylib in iOS build
Reproduction steps:1. Download and open the attached "My Project" project2. Build and deploy the project to iOS3. Observe the Consol... Read more
Graphics.DrawProceduralIndirect method doesn't have an override with Gra...
How to reproduce:1. Open the attached "case_1372936" project2. Observe the Console log Expected result: No error is thrownActual res... Read more
[HDRP][DXR] Pathtracer stacklit supports breaks when coat mask parameter...
Repro steps :- Open attached project- Open SampleScene- Make sure PathTracer is enabled in the volume gameobject- Select Shader Grap... Read more
[iOS] [ARFoundation] Console errors appear when manually destroying and ...
Reproduction steps:1. Download and open the attached "Project.zip" project2. Build and deploy the project for iOS3. Press "Meshing" ... Read more
Player Input component help reference button does not link to docs
Reproduction steps:1. Download and open the attached "LunarLander.zip" project2. In the Hierarchy window, select the "Square" game o... Read more
[GPU PLM] Total Bake Time shows unrealistically low baking time
Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene;2. In the Preferences window (Edit>Prefere... Read more
[Search] Fail to drag subasset from search window to ObjectField
Quick search can not set subasset info field with drag n drop Repro steps:- Open project scene file- Select SpriteBug object- OpenSe... Read more
ARF Mesh Manager trying to access subsystem after shutdown
I'm implementing a mesh subsystem provider to run in the editor. On exiting play mode I get these errors: ArgumentNullException: Val... Read more
Particles are played at the wrong FPS when the particle's texture sheet ...
How to reproduce:1. Open project "ParticleBug.zip"2. Enter "SampleScene" Scene (Assets>Scenes>SampleScene)3. In the Hierarchy ... Read more
Selection is not working and "Pop call mismatch" errors appear when sele...
How to reproduce:1. Open project "Clean 2021.2.zip"2. Open the Console window3. Go to Menu > Tools > Odin Inspector > Prefe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject