Search Issue Tracker

Fixed in 2022.2.X

Fixed in 2019.4.X, 2020.3.X, 2021.2.X, 2022.1.X

Votes

1

Found in

2019.4

2020.3

2021.1

2021.2

2021.2.0b16

2022.1

Issue ID

1373996

Regression

No

Particles are played at the wrong FPS when the particle's texture sheet animation is set to "Single Row"

Visual Effects - Legacy

-

How to reproduce:
1. Open project "ParticleBug.zip"
2. Enter "SampleScene" Scene (Assets>Scenes>SampleScene)
3. In the Hierarchy window select "Particle System"
4. Look at the Scene or Game window and observe the speed of the particles
5. In the Inspector window scroll down to the "Texture Sheet Animation" tab and expand it
6. Change Animation to "Whole Sheet"
7. Look at the Scene or Game window and observe the speed of the particles

Expected result: Speed of animation should be the same in both animations
Actual result: With animation "Single Row" the speed is slower

Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a12

Notes:
- If the Animation is "Single Row" you need to multiply the FPS by the number of rows (20x8=160) to see the animations play at the correct speed

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a1

  2. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0b5

  3. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.15f1

  4. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.33f1

  5. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.39f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.