Search Issue Tracker

0
votes
Fixed

Camera Viewport Rect and Depth causes rendering issues with multiple Cam...

Graphics - General

-

Jun 23, 2017

-

Version/s: 5.6.1p2

A regression since 5.6.The first Camera has Clear Flags set to Skybox.The second and third Camera has Clear Flags set to Depth only.... Read more

0
votes
Fixed

Crash in GetRenderManager when going underwater and looking up to the su...

Camera

-

Jun 23, 2017

-

Version/s: 5.6.1f1

To reproduce:1. Open attached Unity project "1.zip"2. Open "1" scene3. Go into Play Mode4. Walk to the water source and go underwate... Read more

0
votes
Fixed

All scripts in project are dropped from objects after error on compilati...

Build Pipeline

-

Jun 23, 2017

-

Version/s: 2017.1.0f1

All scripts in project are dropped from objects after error on compilation of Player 1. Open project attached.Or1. Create an object ... Read more

0
votes
Fixed

[Facebook] upload error for WebGL build

Facebook Gameroom

-

Jun 23, 2017

-

Version/s: 2017.1.0f1

-E: there are currently issues with uploading the webgl build to facebook hosting through the editor -repro:--create new project--ad... Read more

0
votes
Fixed

[UNDO][Regression] Unity crashes after deleting a particle system and un...

Visual Effects - Legacy

-

Jun 23, 2017

-

Version/s: 2017.2.0b1

To reproduce:1. Open attached project2. Open "Test Scene" if not opened3. In hierarchy, delete "LightEmitter" game object4. Undo it ... Read more

1
votes
Fixed

No Anti-Aliasing in WebGL1.0

WebGL

-

Jun 23, 2017

-

Version/s: 2017.1.0b10

Steps to reproduce:1. Download and open the user project in GitHub (https://github.com/qCring/UnityWebGLAATest)2. Build for WebGL3. ... Read more

49
votes
Fixed

[UIProfiler]Time ms increases for Profiler.FinalizeAndSendFrame when the...

uGUI

-

Jun 23, 2017

-

Version/s: 2017.1.0b10

To reproduce: 1. Create a new project2. Add many different UI game objects3. Enter Play mode4. Open Profiler5. Wait for a few minute... Read more

0
votes
Fixed

Memory usage constantly increases after using UI Canvas at runtime

Themes

-

Jun 23, 2017

-

Version/s: 2017.2.0b1

In play mode, memory usage constantly increases after using UI canvas at runtime. Even if no tasks are performed, memory consumption... Read more

0
votes
Fixed

[Auto][PLM] Lightmap indices of 4K Lightmaps are assigned incorrectly

Progressive Lightmapper

-

Jun 23, 2017

-

Version/s:

4K Lightmaps look corrupted when generating lighting with Progressive Lightmapper in auto mode Steps for reproduction: 1) Download t... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.