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Camera Viewport Rect and Depth causes rendering issues with multiple Cam...
A regression since 5.6.The first Camera has Clear Flags set to Skybox.The second and third Camera has Clear Flags set to Depth only.... Read more
Crash in GetRenderManager when going underwater and looking up to the su...
To reproduce:1. Open attached Unity project "1.zip"2. Open "1" scene3. Go into Play Mode4. Walk to the water source and go underwate... Read more
All scripts in project are dropped from objects after error on compilati...
All scripts in project are dropped from objects after error on compilation of Player 1. Open project attached.Or1. Create an object ... Read more
[Facebook] upload error for WebGL build
-E: there are currently issues with uploading the webgl build to facebook hosting through the editor -repro:--create new project--ad... Read more
[UNDO][Regression] Unity crashes after deleting a particle system and un...
To reproduce:1. Open attached project2. Open "Test Scene" if not opened3. In hierarchy, delete "LightEmitter" game object4. Undo it ... Read more
No Anti-Aliasing in WebGL1.0
Steps to reproduce:1. Download and open the user project in GitHub (https://github.com/qCring/UnityWebGLAATest)2. Build for WebGL3. ... Read more
[UIProfiler]Time ms increases for Profiler.FinalizeAndSendFrame when the...
To reproduce: 1. Create a new project2. Add many different UI game objects3. Enter Play mode4. Open Profiler5. Wait for a few minute... Read more
Memory usage constantly increases after using UI Canvas at runtime
In play mode, memory usage constantly increases after using UI canvas at runtime. Even if no tasks are performed, memory consumption... Read more
[Auto][PLM] Lightmap indices of 4K Lightmaps are assigned incorrectly
4K Lightmaps look corrupted when generating lighting with Progressive Lightmapper in auto mode Steps for reproduction: 1) Download t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved