Search Issue Tracker
_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassR...
If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{}BlitScaleBias{} is 0,0,0,0. Steps: Download and open att... Read more
Prefab Canvas Component corrupts GameObject rendering when "UI Environme...
How to reproduce:1. Open the “UI_Environment_Bug” project2. Set the “UI Environment” field to “SampleScene” (Edit > Project Setti... Read more
Camera displays objects out of order when more than one Camera with Post...
How to reproduce:1. Open the attached user’s project “Camera Bug.zip”2. Observe the Game View or Build And Run Expected result: Obje... Read more
[URP] Render debug mode breaks Game view when using specific Post-Proces...
How to reproduce:1. Open the “Lighting_Debug_Bug“ project2. Open the “SampleScene“3. Enter Play Mode and open Game view4. Enable the... Read more
Indexes are rebuilt when changes to the Search Index Manager Options are...
Reproduction steps:1. Open the attached “Quick Search Test 2.zip“ project2. Open Window > Search > Index Manager, select the K... Read more
Cannot bind same structured buffer to 2 fragment shaders in Windows Editor
h2. Reproduction Steps Open repro-project [https://github.com/Wilfrid-Unity/test-unity-structuredbuffers-in-fragmentshaders] in Unit... Read more
Game view is rendering GameObject outside the window when moving the obj...
Reproduction steps:1. Open the attached project "GameViewRender"2. Open the "Assets/Scene/E3_09_LnL" scene3. In the hierarchy window... Read more
[Linux] VFX Graph input property can only be dragged into the graph area...
Steps to reproduce: 1. Open any HDRP project2. Open any VFX graph3. Optional: create a new input property inside the VFX graph if th... Read more
Reference to a prefab is lost when the "Adressables" build is completed ...
Reproduction steps:1. Open the attached "repro_IN-39813.zip" project2. In the "Assets" project folder, select the "Repro" GameObject... Read more
Entities do not render or flicker when the project is built using DirectX12
Reproduction steps:1. Open the attached “Test Project” project2. Make sure the project is using DirectX 12 in the Player settings3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject