Search Issue Tracker
Fixed in 2021.3.28f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a20
Votes
1
Found in
2021.3.25f1
2022.2.20f1
2023.1.0b16
2023.2.0a15
Issue ID
UUM-35650
Regression
No
Indexes are rebuilt when changes to the Search Index Manager Options are saved
Reproduction steps:
1. Open the attached “Quick Search Test 2.zip“ project
2. Open Window > Search > Index Manager, select the Keywords tab and find the “t:weapon” keyword
3. Open Window > Search > New Window and type in “t:weapon” in the search bar and look at the results
4. Open the “CustomPrefabIndexer.cs” Script and comment out the 10-33 lines
5. Enable Properties in the Options dropdown of the Search Index Manager window and press the “Save” button
6. Observe the Search window and Keywords tab of the Search Index Manager
Expected result: The “t:weapon” keyword exists and typing it into the Search window shows the results
Actual result: The “t:weapon” keyword doesn’t exist and typing it into the Search window shows no results
Reproducible with: 2021.3.25f1, 2022.2.20f1, 2023.1.0b16, 2023.2.0a15
Could not test with: 2020.3.48f1 (Errors in the console)
Reproduced on: macOS Monterey 12.6 (Intel), Windows 10 (by the reporter)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2023.2):
Search's custom indexers are correctly refreshed on Domain reload.