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0
votes
Fixed

[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures

Package: Scriptable Render Pipeline Universal

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Apr 09, 2021

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Version/s: 2021.1, 2021.1.2f1, 2021.2

Repro steps: 1. Open user attached project "URP.MSAA.opaque_texture" 2. Build and Run on Quest 1 or 2 3. Observe the game in the hea... Read more

0
votes
Not Reproducible

[URP] Hitting play button after building corrupts all URP Shader Graphs

Package: Scriptable Render Pipeline Universal

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Feb 20, 2021

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Version/s: 2020.2.5f1

Reproduction steps: 1. Download and open the attached "Fixzy_MaybeNotWorking" project 2. Build the project 3. In the Editor window, ... Read more

0
votes
Third Party Issue

[URP] [Android] [Mali] Shadows are rendered differently than expected

Package: Scriptable Render Pipeline Universal

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Mar 24, 2021

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Version/s: 2021.2, 2021.2.0a10

How to reproduce: 1. Open the attached project 2. Make sure MixedFov scene is added to build settings 3. Build & Run project on devi... Read more

0
votes
Duplicate

[URP] Method calls for shadow and light data are made even when there's ...

Package: Scriptable Render Pipeline Universal

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Feb 17, 2021

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Version/s: 2019.4, 2019.4.17f1, 2020.2, 2021.1, 2021.2

Repro steps: 1. Open attached project 2. Enable Deep Profiling 3. Build and Run on any platform supported by URP 4. Connect the Prof... Read more

0
votes
Third Party Issue

[iOS] Real-time shadows are not rendered on iOS 13 device

Package: Scriptable Render Pipeline Universal

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Feb 04, 2021

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Version/s: 2021.1.0a1, 2021.1.0b4, 2021.2.0a4

Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device 3) Observe: No real-time sh... Read more

1
votes
Fixed

Tests no longer run after upgrade to 2021.1.0b3. They produce NativeArra...

Package: Scriptable Render Pipeline Universal

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Jan 26, 2021

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Version/s: 2021.1.0b3

The tests in this project pass in full using Unity 2020.2.3f1. If the project is opened with 2021.1.0b3 all the tests fail and spew... Read more

3
votes
Fixed

[2D][URP] ShadowCaster2D generates about 1.8 KB of Garbage every frame i...

Package: Scriptable Render Pipeline Universal

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Jan 06, 2021

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Version/s: 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached project named "Case_1304158" 2. Open the SampleScene 3. Open the Profiler Window and Enter Pl... Read more

0
votes
Duplicate

[Android][URP] Render artifacts are visible or the mesh is not visible w...

Package: Scriptable Render Pipeline Universal

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Oct 01, 2020

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Version/s: 2019.4, 2019.4.9f1, 2020.1, 2020.2, 2021.1

Repro steps: 1. Open attached project "repro_1281854" 2. Add URP 3. Build and Run on Android 4. Enable the Overlay Camera with a but... Read more

0
votes
Fixed

[URP] Material converter does not consistently convert custom and legacy...

Package: Scriptable Render Pipeline Universal

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Nov 05, 2020

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Version/s: 2020.1

Steps to reproduce: 1. Download the project (more info in the comments) 2. Open SCENE_NAME scene 3. Convert the project to use URP ... Read more

1
votes
By Design

URP package does not provide the base project creation scene as a Scene ...

Package: Scriptable Render Pipeline Universal

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Oct 22, 2020

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Version/s: 2020.2.0b9, 2020.3, 2021.1, 2021.2

How to reproduce: 1. Create a new URP project 2. Click File > New Scene 3. Observe the available scene Templates Expected result: T... Read more

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