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Fixed in 12.x.x

Votes

0

Found in [Package]

2021.1

2021.1.2f1

2021.2

Issue ID

1327973

Regression

No

[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures

Package: Scriptable Render Pipeline Universal

-

Repro steps:
1. Open user attached project "URP.MSAA.opaque_texture"
2. Build and Run on Quest 1 or 2
3. Observe the game in the headset

Actual: MSAA isn't applied
Expected: MSAA gets applied

Reproducible with: 2021.1.1f1, 2021.2.0a11
Doesn't reproduce on: 2020.3.4f1

  1. Resolution Note (fix version 12.x.x):

    Fixed in 2019.4.29f1, 2020.3.13f1, 2021.1.12f1, 2021.2.0a17

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