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Unnecessary keys are placed in a TimelineClip Curve when using Undo.Reco...
How to reproduce:1. Open the attached "1313365.zip" project2. Open "SampleScene" Scene3. Open the Timeline window (Window -> Sequ... Read more
Unselected keyframes move with selected keyframes when they are moved in...
How to reproduce:1. Open the attached "1227651.zip" Unity project2. Open the Timeline window (Window > Sequencing > Timeline)3... Read more
Timeline keeps ghost references to Signals
Steps to reproduce:1. Open the project “IN-14561” folder → Assets → Timeline → Signals → SIG_CompleteCurrentAction2.signal.meta2. No... Read more
Timeline tile indicator gets stuck when zooming
The tile indicator (small triangle tick between two clips when they are perfectly tiled) gets stuck in the UI when zooming the timel... Read more
Embedded Timeline Clips are not being played by the parent Timeline clip...
How to reproduce:1. Open the "IN_33987" project2. Open the "SampleScene"3. Enter the Play Mode4. Observe the Console Expected result... Read more
Nested Avatar teleports when moving it in the Timeline
How to reproduce:1. Open user's attached "Timeline Test.zip" project2. Click on the "Timeline Instance_OnlyAnimation" in the Hierarc... Read more
Apply Scene Offsets is not applied when looping a Timeline
Apply Scene Offsets is not applied when looping a Timeline When I set the Playable Director wrap mode to "Loop", my Animation track ... Read more
[Timeline] Assertion failed exception is thrown on selecting Timeline wi...
Assertion failed exception is thrown continuously on selecting Timeline window after creating Timeline clip preset asset. Unable to ... Read more
[Timeline] Box selecting Animation Clips is not available
Reproduction steps:1. Open the attached "case_1328214.zip" project and Scenes/SampleScene scene2. In the Hierarchy window, select Cu... Read more
The Timeline does not set back the state of GameObjects after saving a S...
How to reproduce:1. Open the attached project "seq-save-scene-reset-timeline.zip"2. Open the TestScene (Assets>TestScene)3. Open ... Read more
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