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Errors appear when reimporting the folder with ".vfx" in name when Visua...
How to reproduce: 1. Open project "VfxTest.zip" 2. In the Project window select Folder "Test.vfx" 3. Right-click > Reimport Expecte... Read more
"Simple Ribbon" Nodes are not grouped in the VFX Graph
How to reproduce: 1. Create a new project with an HDRP template 2. In the Project window right-click > Create > Visual Effects > Vis... Read more
[VFX Graph] Capacity resets to previous value when saving graph
How to reproduce: 1. Create a new VFX Graph 2. Type any number in the capacity 3. Press save button in the toolbar or CTRL + S Expe... Read more
VFX window can not be opened and errors are thrown when graph is created...
How to reproduce: 1. Create two VFX Graphs in Project Browser 2. Open them both 3. Delete them both from project browser in order to... Read more
[VFX Graph] Can not create VFX Graph containing the same name when creat...
How to reproduce: 1. Create two new VFX graphs in Project Browser and open them 2. Delete 'New VFX 1' in order empty VFX Graph windo... Read more
[Visual Effect Graph] [OpenGLES3] Shader error 'syntax error: unexpected...
How to reproduce: 1. Open the attached project '1377463.zip' 2. Switch build platform to Android 3. Observe logs in the Console Exp... Read more
Shader warnings in Console when using Visual Effect Graph, URP package a...
How to reproduce: 1. Open the attached project '1377444.zip' 2. Open Build Settings and change the platform to Android 3. Observe lo... Read more
ParticleStrip Quad doesn't get destroyed when explicitly setting alive a...
How to reproduce: 1. Open user attached project 2. Open Scene "RibbonPack" (Assets > Samples > RibbonPack) 3. Enter Play Mode 4. Obs... Read more
VFX Gradients no longer support HDR values
Repro steps: 1. Create a VFX graph 2. Select the Color over Lifetime block in the output 3. Open the gradient and try setting any co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type