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[Shadergraph] Matrix Split and Matrix Combine shadergraphs in Shadergrap...
Does not happen in 9.x.x/ReleaseMay affect other shadergraphs, but could not reproduce in fresh shadergraph. Severity 1 in case it s... Read more
GUI.Button and GUILayout.Button stay in the normal GUIStyleState even wh...
How to reproduce:1. Open the user's attached "GuiButtonStyle2019.4.7f1.zip" project2. Open the "SampleScene" Scene3. Open the "TestI... Read more
Invalid Windows Proxy Configuration causes NullReferenceException to be ...
User reported here: https://github.com/Unity-Technologies/mono/pull/1330 Repro Steps: Have your windows registry values set as such:... Read more
[URP] Inspector window and Game view become black when using Graphics.Bl...
How to reproduce:1. Open the user's attached "Difference Analyzer.zip" project2. Go to Window -> Layouts -> Default3. Enter Pl... Read more
Screen rotates from portrait to landscape mode during initial applicatio...
How to reproduce:1. Open the attached 'Storyboard.zip' project2. Build 'SampleScene' for iOS3. Deploy project to an iOS device4. Hol... Read more
Particle System mesh UV coordinates change when mesh's geometry layout i...
How to reproduce:1. Open user-submitted project (Geom_Layout_Particles.zip)2. Open the Main scene3. Enter Play Mode4. Select the 'Pa... Read more
[Terrain Tools] New instance of "Export Noice to Texture" window is crea...
A new instance of "Export Noice to Texture" window is created every time even though another instance is already open in Noice Setti... Read more
URP and HDRP builds include unused asset files that cannot be stripped
How to reproduce:1. Open attached project "urpStripping.zip"2. In the Menu bar, go to File > Build Settings...3. In the Build Set... Read more
[Windows] The Unity import progress is not shown in the Windows taskbar
How to reproduce:1. Create a new project2. Inspect the Unity import progress in the Windows taskbar Actual: The Unity import progres... Read more
Custom shader creation APIs are missing the AssetImportContext and thus ...
ShaderGraph and custom shader creation solutions utilizing ShaderUtil.CreateShaderAsset() and ShaderUtil.UpdateShaderAsset() API, ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default