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0
votes
Fixed

[Camera] OnRenderImage: exception is not working while stencil value is ...

Camera

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Jul 17, 2017

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Version/s: 2017.1.0f3

How to reproduce:1. Download and open attached project file2. Open "main" scene3. Play the scene Expected result: The red sphere use... Read more

0
votes
Fixed

Editors crashes on play when Graphics Emulator is turned off under OpenG...

Graphics - General

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Jul 17, 2017

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Version/s: 2017.2.0b3

Steps to reproduce:1. Launch Unity Editor with the -force-gles31aep argument2. Open the attached project3. Switch platform to Androi... Read more

0
votes
Fixed

GLES3.1+AEP support not recognized on GLES3.2 devices

Android

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Jul 17, 2017

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Version/s:

AEP support is queried as "bool deviceFeaturesAEP = device.Features.Contains("android.hardware.opengles.aep")" in CheckDevice.cs, bu... Read more

0
votes
Fixed

Video Clip Preview works only in Play mode

Video

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Jul 17, 2017

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Version/s: 2017.1.0f3

Reproduction Steps:1. Import attached project.2. In Video Clip Preview, attach "Cats" video to Video Clip.3. Start video. Expected r... Read more

4
votes
Fixed

[VR] Disabled positional tracking is ignored by camera's child transforms

XR SDK

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Jul 17, 2017

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Version/s: 2017.1.0f3

When InputTracking.disablePositionalTracking is set, child transforms of the VR camera are still placed in the world as though posit... Read more

0
votes
Fixed

InputSystem allocates 17 bytes of memory to NativeInputSystem.HasDeviceD...

Input

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Jul 17, 2017

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Version/s: 2017.1.0f3

Reproduction Steps:1. Import attached project.2. In Build Settings, make sure "Autoconnect Profiler" is selected.3. Add "Scene" to b... Read more

0
votes
Fixed

Red line at the edge of a window when stretched

Themes

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Jul 17, 2017

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Version/s: 2017.2.0b3

Steps to reproduce : - just open Unity and you will notice 2 small red lines at the right edge of the editor- try to import a packag... Read more

0
votes
Fixed

ProcessMouseInWindow causes CPU spikes up to 4ms on Standalone builds

Windows

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Jul 17, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Download and open the attached project2. Open the profiler3. Build for Standalone4. Launch the build in window... Read more

0
votes
Fixed

Using OverrideGeometry on instantiated sprite produces different results...

2D

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Jul 17, 2017

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Version/s: 2017.1.0f3

Steps to reproduce:1. Open attached project2. Build and run for Windows standalone Result: instantiated sprite that OverrideGeometry... Read more

0
votes
Fixed

Shader in Asset Bundle has different fogMode, gpuProgramID, m_LOD betwee...

Asset Bundles

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Jul 17, 2017

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Version/s: 5.5.2p4

3 lines are different between two Asset Bundle builds when Library folder is deleted between builds. Steps to reproduce:1. Open User... Read more

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