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Drawing serialized properties with HideInInspector attribute only works ...
How to reproduce: 1. Open the user's attached "Rechnik.zip" 2. Open the "testscene" Scene 3. Select the "Main Camera" GameObject in ... Read more
Virtual Camera Postprocessing stack in the Game view does not match the ...
How to reproduce: 1. Download the project files "com.intel.vola-toolkit-master.zip" from the attached GitHub link 2. Open the projec... Read more
Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot w...
Reproduction steps: 1. Open user's attached project 2. Open scene "Grounds" 3. Open the Navigation window and the Bake tab 4. Press ... Read more
Crash in Buildpipeline when building project
Reproduction steps: 1. Open attached project. 2. Open build settings and build. - observe crash Reproducible with: 2019.4.12f1, 202... Read more
[HDRP] Screen Space Ambient Occlusion produces high levels of noise
How to reproduce: 1. Open the attached project named "demo.zip" 2. Open the SampleScene 3. Click Window -> Render Pipeline -> Render... Read more
Increasing size of a serialized array in the Inspector sends draw call f...
How to reproduce: 1. Open the attached '1273775.zip' project 2. From the 'Scenes' folder open the 'SampleScene' Scene 3. In the Hier... Read more
Particle Bounds are displayed incorrectly until a change is made in the ...
How to reproduce: 1. Open the attached 'project-1273773.zip' project 2. Enter Play mode 3. In the Hierarchy window select 'Particle ... Read more
[Collab] Moving an empty folder before publishing hides it from the Coll...
How to reproduce: 1. In a Collab-enabled Project, add a new folder. Notice that the folder's meta file appears in the Collab Toolbar... Read more
[Terrain Tools] heightmap import ignores "raw file mode" checkbox if a t...
Repro steps: 1. Using the Terrain Toolbox (Terrain Utilities), export two distinct (make sure they look identifiably different) heig... Read more
~5-7 ms Physics.Processing spikes periodically appear in a relatively em...
Repro steps: 1. Open attached project 2. Create a Physics Material and set Bounciness to 1 3. Attach the material to the plane and s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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