Search Issue Tracker
Fixed
Votes
0
Found in [Package]
2020.1
2021.1
Issue ID
1273819
Regression
No
Virtual Camera Postprocessing stack in the Game view does not match the built player
How to reproduce:
1. Download the project files "com.intel.vola-toolkit-master.zip" from the attached GitHub link
2. Open the project "VolaDemoHDRP"
3. Load the Scene "HDRPPostProcessingScene"
4. Enter Play Mode
5. Build the player (File > Build And Run)
Expected result: The built player and the Game view are identical in what they show
Actual result: The objects are properly drawn in the build but are missing from the Game view
Reproducible with: 2020.1.10f1 (8.2.0), 2020.2.0b7 (10.0.0-preview.30), 2021.1.0a2 (8.2.0)
Could not test with: 2018.4.28f1 (multiple warnings and missing references, due to the complicated nature of the project it'd take too long to attempt to set it up properly), 2019.4.13f1 (Console errors, missing references in Core RP Library 8.2.0)
Notes
- Reproduces both with HDRP (8.2.0, 10.0.0-preview.27) and URP (8.2.0, 10.0.0-preview.26), doesn't reproduce on the Built-In Render Pipeline
- URP and Built-In Render Pipeline project was tested on 2020.1.0f1 and 2020.2.0b7
- Unity Vola Plugins are being used
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment