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Standard shader shadow is incorrect with Albedo Alpha smoothness
How to reproduce:1. Download attached project file2. Open "main" Scene Actual result: Standard shader shadows treat albedo alpha cha... Read more
[MacOS] Crash in EXC_CRASH (SIGABRT) when trying to use System.Net.Socke...
How to reproduce:1. Open user's attached project2. Open "CrashUnity" scene3. Press play-- Unity crashes Reproduced with: 2017.2.0b3,... Read more
Editor crashes at prcore::BlitImageRemapNoScale when creating sprite wi...
Steps to reproduce:1. Download 944413_repro.zip2. Open "test" scene3. Enter play mode Results: Editor crashes when creating sprite f... Read more
Standalone build shows "Failed to load mono" error if it is located in a...
To reproduce: 1. Create a new project2. Set Scripting Runtime Version to .NET 4.63. Build it for Windows standalone to the folder na... Read more
NormalMap settings do not appear when importing FBX file
To reproduce:1. In any project, import user's FBX file Expected: user is prompted about incorrect texture settings (check picture at... Read more
[KeywordEnum(UV1, UV2)] in shaders causes a compilation error when build...
Steps to reproduce:1. Download and open the attached project2. Build for Standalone to force a shader recompile Expected result: bui... Read more
"About Unity" window is black and throws errors if Scripting Runtime Ver...
To reproduce:1. Open new project.2. In PlayerSettings set Scripting Runtime Version to "Experimental (.NET 4.6 Equivalents)".3. Open... Read more
[iOS] Crash in libobjc.A.dylib`objc_msgSend during AssetBundle download
Steps to reproduce:1. Download & Open the project2. Build the project to iOS using BuildInfoList.asset (found in Assets folder)3... Read more
Unchecking "Dynamic Occludee" and selecting another mesh causes inital m...
Unchecking "Dynamic Occludee" and selecting another mesh causes first mesh to remain in Previewer 1. Create a new project2. In Hiera... Read more
All about bugs
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