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Fixed in 2018.1.X

Fixed in 2017.1.X, 2017.2.X, 2017.3.X



Found in


Issue ID




[KeywordEnum(UV1, UV2)] in shaders causes a compilation error when building for Standalone



Steps to reproduce:
1. Download and open the attached project
2. Build for Standalone to force a shader recompile

Expected result: build compiles shaders without failure
Actual result: Shader error in 'Camo/Metallic/Opaque': Did not find shader kernel 'vert_surf' to compile (on d3d11)

Reproduced on 2017.1.0a1*, 2017.1.0p5, 2017.2.0b9, 2017.3.0a6
Not reproduced on 5.6.3p2
Regression introduced on 2017.1.0a1

*On 2017.1.a1 the build completes successfully, though the error is still thrown. On future version the build fails due to this. The shader works completely fine in the editor

Verified FIXED 2017.3.0b8, 2018.1.0a3

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