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[Transition] Condition parameter's compatibility errors when importing a...
Steps to reproduce this issue: 1. Import 'bugController' package into Unity 5.0 2. Animator controller with couple of state machine... Read more
[Android] Japanese characters aren't displayed on devices running Androi...
Repro steps: 1. Open attached project "FontTest" 2. Build and Run to a device with Android 12 Actual: Japanese character don't get ... Read more
Editor crashes on vk::DataBuffer::CreateResource during import process w...
Reproduction steps: 1. Open the attached project "eden_F1Mobile2.zip" from the Google Drive link Reproducible with: 2019.4.28f1, 2... Read more
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and bui... Read more
[HDRP] Console erros spamming when adding rendering API OpenGLCore or Op...
Repro steps: * create new project with HDRP 3D template * open Project Settings * add OpenGL Core to the Rendering API list (n... Read more
[Mobile][IL2CPP] Devirtualization does not work for abstract classes
To reproduce: 1. Download attached project "Devirtualization_test.zip" and open in Unity 2. Open "SampleScene" scene 3. Set Scripti... Read more
Baked cookies are offset between GPU and CPU lightmapper
Steps to reproduce: 1. Open the attached repro project 2. Bake the scene using the CPU PLM 3. Bake the scene using the GPU PLM 4. N... Read more
[IL2CPP] IndexOutOfRangeException is thrown when using System.CultureInf...
Reproduction steps: 1. Download and open the submitted project "ReproProject.zip" 2. Build and run (Development build) 3. Press the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture