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0
votes
Fixed

[iOS] Build crashes when orientation is set to Portrait Upside Down on d...

iOS

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Oct 21, 2019

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Version/s: 2018.4, 2018.4.11f1, 2019.2, 2019.3, 2020.1

Steps to repro: 1. Create a new project 2. In Player Settings Resolution and Presentation tab make sure that Default Orientation is ... Read more

0
votes
Fixed

Memory leak in ShadowMapJobHeader

Graphics - General

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Aug 29, 2019

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Version/s: 2019.2, 2019.2.2f1

How to reproduce: 1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are more ... Read more

0
votes
Postponed

Handwriting to text doesn't work in Editor

IMGUI

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Oct 11, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b7, 2020.1

Steps to reproduce: 1. Create a new project 2. Try changing game objects name with Handwriting to text functionality Expected resul... Read more

0
votes
Fixed

[2D] CompositeCollider2D polygon generation is inconsistent when using t...

Physics2D

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Oct 11, 2019

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Version/s: 2019.1.3f1, 2019.2.0b1, 2019.2.5f1, 2019.3.0a1, 2020.1

How to reproduce: 1. Open the attached project ("case_1190643-UnityCollisionBug.zip") 2. Open the repro scene ("SampleScene) 3. Sele... Read more

0
votes
Fixed

Additional integer operation is added to a Shader causing performance dr...

Shaders

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Sep 25, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.0f1, 2019.3, 2020.1

Steps to reproduce: 1. Open attached project "Case_1186752" 2. Navigate to Project -> Assets and select "Cutout Hlsl" shader 3. In t... Read more

0
votes
Fixed

[WebGL] Build fails with Developement and AllowDebugging options

WebGL

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Jan 09, 2020

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Version/s: 2019.1.0a5, 2019.2.17f1

Steps to reproduce: 1. Open original users project "AutoBuild.zip" 2. In top menu press Build -> Dev_AllowDebugging Expected resul... Read more

0
votes
Fixed

[iOS] Screen.sleepTimeout returns fixed value of 15 when it's set to Sle...

iOS

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Oct 19, 2019

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Version/s: 2017.4, 2019.2.8f1, 2020.1

How to reproduce: 1. Open the "timeout.zip" project 2. Add the "SampleScene" scene to build settings 3. Build the project for iOS 4.... Read more

0
votes
Duplicate

SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory

Graphics - General

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Oct 20, 2019

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Version/s: 2018.4.0f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Open attached project ("PremiumRenderTextureSupport.zip") 2. Open SampleScene 3. Open Profiler and enter Play m... Read more

0
votes
Fixed

Building for a platform the first time modifies the "Always Included Sha...

Graphics - General

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Sep 25, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b4, 2020.1

Reproduction steps: 1. Create a New Project 2. Open "Project Settings" -> "Graphics" 3. Build a Standalone player 5. Notice that aft... Read more

0
votes
Fixed

Package Folders ending in '.Framework' are incorrectly handled and treat...

Asset - Database

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Oct 22, 2019

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Version/s: 2018.4, 2019.2, 2019.2.6f1, 2019.3, 2020.1

How to reproduce: 1. Open user-submitted project (PluginImporterPackagesBug) 2. See that the contents of Packages/Framework Package ... Read more

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