Search Issue Tracker
[iOS] Build crashes when orientation is set to Portrait Upside Down on d...
Steps to repro: 1. Create a new project 2. In Player Settings Resolution and Presentation tab make sure that Default Orientation is ... Read more
Memory leak in ShadowMapJobHeader
How to reproduce: 1. Build & Run the attached project for iOS Actual result: "Internal: JobTempAlloc has allocations that are more ... Read more
Handwriting to text doesn't work in Editor
Steps to reproduce: 1. Create a new project 2. Try changing game objects name with Handwriting to text functionality Expected resul... Read more
[2D] CompositeCollider2D polygon generation is inconsistent when using t...
How to reproduce: 1. Open the attached project ("case_1190643-UnityCollisionBug.zip") 2. Open the repro scene ("SampleScene) 3. Sele... Read more
Additional integer operation is added to a Shader causing performance dr...
Steps to reproduce: 1. Open attached project "Case_1186752" 2. Navigate to Project -> Assets and select "Cutout Hlsl" shader 3. In t... Read more
[WebGL] Build fails with Developement and AllowDebugging options
Steps to reproduce: 1. Open original users project "AutoBuild.zip" 2. In top menu press Build -> Dev_AllowDebugging Expected resul... Read more
[iOS] Screen.sleepTimeout returns fixed value of 15 when it's set to Sle...
How to reproduce: 1. Open the "timeout.zip" project 2. Add the "SampleScene" scene to build settings 3. Build the project for iOS 4.... Read more
SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory
How to reproduce: 1. Open attached project ("PremiumRenderTextureSupport.zip") 2. Open SampleScene 3. Open Profiler and enter Play m... Read more
Building for a platform the first time modifies the "Always Included Sha...
Reproduction steps: 1. Create a New Project 2. Open "Project Settings" -> "Graphics" 3. Build a Standalone player 5. Notice that aft... Read more
Package Folders ending in '.Framework' are incorrectly handled and treat...
How to reproduce: 1. Open user-submitted project (PluginImporterPackagesBug) 2. See that the contents of Packages/Framework Package ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fog "Density" field dragging is too sensitive
- Webpage from example hyperlink is missing when opened in the Universal 3D sample template
- Console window loses focus of the last message when a lot of messages are shown in a row
- Shadow artifacts appear when using a merged mesh with a specific Near Plane value in the Play Mode in URP
- "TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR" error when a lot of web requests are sent within a few minutes