Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0b7
2020.1
Issue ID
1190747
Regression
No
Handwriting to text doesn't work in Editor
Steps to reproduce:
1. Create a new project
2. Try changing game objects name with Handwriting to text functionality
Expected results: Handwriting to text functionality works as expected
Actual results: Handwriting to text function doesn't work in Editor
Reproduced with: 2020.1.0a9, 2019.3.0b8, 2019.2.10f1, 2018.4.12f1
Note:
- Tested and reproduced on Surface Pro 4
- Handwriting to text functionality works in Standalone (Windows 10) player with legacy and TMP input fields.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (2020.1.X):
Wont likely be fixed anytime soon so postponing until its a feature we want to pick up.