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Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerD...
How to reproduce:1. Open the attached project named "TPC_StripRepro.zip"2. Open Project Settings -> Editor -> Shader Compilati... Read more
[Random] Editor crashes on mono_metadata_class_equal when entering Play ...
Reproduction steps:1. Open the user's attached project ("project.zip") using the EnvIronman VM (more information in Edit).2. Load th... Read more
Unity allocates all system's RAM and freezes when opening an empty proje...
Reproduction steps:1. Try opening the attached project2. Inspect Unity's memory usage in task manager Expected result: Project opens... Read more
[2D Tilemap Extras] Prefabs placed in tile palette become regular GameOb...
Reproduction steps:1. Open attached project "GridTest.zip" and scene "SampleScene"2. In Tile Palette window, select the GameObject B... Read more
[2D][SpriteShapeProfile] Errors occurs when adding range on Reset-ed Pre...
[2D][SpriteShapeProfile] Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfileRepro Steps:1. Start a new 2D p... Read more
Null Reference at TMPro.TMP_InputField.LateUpdate when deselecting an In...
This issue has been resolved. The fix will be included in the next release of the TMP package which is expected to be version 1.5.2 ... Read more
Default textures in Resouces folder able to be viewed in Sprite Atlas
[2D][SpriteAtlas] Default textures in Resouces folder able to be viewed in Sprite Atlas When selecting objects for packing in Sprite... Read more
[WebGL][Input System] Vertical Axis input is inverted/reversed when usin...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Move the Cube around with the co... Read more
[XR][URP][Quest] SSAO plus SpeedTree assets reveals graphical artifacts
When using the 142_SSAO_DepthNormal_Projection URP Graphics Tests scene with the SSAO_DepthNormalRenderer on Quest there are graphic... Read more
Assigning baked lightmaps to a mesh using a script causes lightmap artif...
How to reproduce:1. Open the attached project named "New Unity Project"2. Open the "TestBake" Scene3. Click Assets > Bake Prefab ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed