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1
votes
Fixed

Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerD...

Hybrid Renderer

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Aug 28, 2020

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Version/s: 2020.1.1f1, 2020.2

How to reproduce:1. Open the attached project named "TPC_StripRepro.zip"2. Open Project Settings -> Editor -> Shader Compilati... Read more

1
votes
Fixed

[Random] Editor crashes on mono_metadata_class_equal when entering Play ...

Mono

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Aug 28, 2020

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Version/s: 2018.4, 2020.1.3f1, 2020.2

Reproduction steps:1. Open the user's attached project ("project.zip") using the EnvIronman VM (more information in Edit).2. Load th... Read more

0
votes
Not Reproducible

Unity allocates all system's RAM and freezes when opening an empty proje...

Packman

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Aug 28, 2020

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Version/s: 2019.4, 2019.4.9f1, 2020.1, 2020.2

Reproduction steps:1. Try opening the attached project2. Inspect Unity's memory usage in task manager Expected result: Project opens... Read more

2
votes
Fixed

[2D Tilemap Extras] Prefabs placed in tile palette become regular GameOb...

2D

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Aug 28, 2020

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Version/s: 2020.1, 2020.1.3f1, 2020.2

Reproduction steps:1. Open attached project "GridTest.zip" and scene "SampleScene"2. In Tile Palette window, select the GameObject B... Read more

0
votes
Fixed

[2D][SpriteShapeProfile] Errors occurs when adding range on Reset-ed Pre...

Package: 2D Sprite Shape

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Aug 28, 2020

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Version/s: 2020.2.0b1

[2D][SpriteShapeProfile] Errors occurs when adding range on Reset-ed Preset of the SpriteShapeProfileRepro Steps:1. Start a new 2D p... Read more

0
votes
Fixed

Null Reference at TMPro.TMP_InputField.LateUpdate when deselecting an In...

Package: TextMeshPro

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Aug 28, 2020

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Version/s: 2.1.0

This issue has been resolved. The fix will be included in the next release of the TMP package which is expected to be version 1.5.2 ... Read more

0
votes
Won't Fix

Default textures in Resouces folder able to be viewed in Sprite Atlas

2D

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Aug 28, 2020

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Version/s: 2018.4.27f1, 2020.2.0a21

[2D][SpriteAtlas] Default textures in Resouces folder able to be viewed in Sprite Atlas When selecting objects for packing in Sprite... Read more

8
votes
Fixed

[WebGL][Input System] Vertical Axis input is inverted/reversed when usin...

Input

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Aug 28, 2020

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Version/s: 2019.4, 2020.1.3f1, 2020.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Move the Cube around with the co... Read more

0
votes
Won't Fix

[XR][URP][Quest] SSAO plus SpeedTree assets reveals graphical artifacts

XR SDK

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Aug 28, 2020

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Version/s: 2020.2.0b1

When using the 142_SSAO_DepthNormal_Projection URP Graphics Tests scene with the SSAO_DepthNormalRenderer on Quest there are graphic... Read more

0
votes
Postponed

Assigning baked lightmaps to a mesh using a script causes lightmap artif...

Progressive Lightmapper

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Aug 27, 2020

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Version/s: 2018.4, 2019.4, 2019.4.5f1, 2020.1, 2020.2

How to reproduce:1. Open the attached project named "New Unity Project"2. Open the "TestBake" Scene3. Click Assets > Bake Prefab ... Read more

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