Search Issue Tracker
[Android]Build fails when having more than 1360 files in StreamingAssets...
Steps to reproduce:1. Open user's attached project "empty.zip"2. Build it for Android Expected results: Build succeededActual result... Read more
[iOS 14] Video freezes when resuming the app from suspension or unlockin...
Steps to reproduce:1. Download and open the user's attached "VideoTest" project2. Build and deploy the project to iOS3. Lock and the... Read more
WindowsInstallerSet builder calculates compressed install sizes
Install sizes in Windows give the same size as the download size. The installed size should be larger since the download is compress... Read more
Prefab background preview color in Editor is dark
How to reproduce:1. Create a new project2. Create a new 3D object in the scene3. Drag the new object to the Project view to make a p... Read more
GoogleSheets does not call PullEnd on custom columns
When pulling a Google Sheet with a custom column, the PullEnd method is never called. Read more
Console subdivider is sometimes not moving when being dragged
Reproduction steps:1. Open attached "case_1297826.zip" project2. In the Console window, drag the subdivider Expected result: Subdivi... Read more
[WebGL] 'bitfieldExtract' errors are thrown when running a build in the ...
How to reproduce:1. Open the user's attached "HelloWorldWebGL.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build S... Read more
UxmlFloatAttributeDescription and UxmlDoubleAttributeDescription are usi...
Reproduction steps:1. Open Control Panel/ Region2. In the Format dropdown menu, select German (Germany)3. Select Additional Settings... Read more
Global Shader keyword limit is reached when Fallback Shader adds local k...
How to reproduce:1. Open the user's attached "ShaderLocalKeywordBuild.zip" project2. Open the "SampleScene" Scene3. Go to File ->... Read more
[DXR] A RayTracingAccelerationStructure using Automatic management mode ...
A RayTracingAccelerationStructure that is using Automatic management mode will automatically add the Mesh Renderers in the Preview o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch