Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0b3
2021.1.0a1
Issue ID
1277676
Regression
Yes
[URP] Forward Renderer Shader Pass list elements are undeletable
How to reproduce:
1. Create a new URP project and open it
2. Create a new Forward Renderer asset
3. Select it and in its Inspector add a new Render object to it
4. Under Shader Passes, click the "+" sign a couple of times to add new passes
5. Observe that the "-" button is greyed out and the pass elements themselves are unselectable
Expected result: the pass elements are selectable and the "-" button is enabled by default (If no pass is selected the last element is deleted on click)
Actual result: Shader Passes list elements are not selectable and thus undeletable, "-" button is locked by default (If no pass is selected the last element is deleted on click)
Reproduced in: 2021.1.0a1, 2020.2.0b3
Not reproducible in: 2020.2.0b2, 2020.1.6f1, 2019.4.10f1, 2018.4.27f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2020.2):
Updating URP package to 8.2.0 and newer should fix the issue.