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Fixed in 2021.1
Fixed in 2020.2
Votes
5
Found in
2020.2.0a20
2020.2.0b2
Issue ID
1277641
Regression
Yes
Humanoid rig root is offset by several units when using Animation Rigging
How to reproduce:
1. Open the attached "TestGrool.zip" project and Scenes/SampleScene scene
2. Enter the Play mode
3. Observe the Game view
Expected result: The "Character_Big_Ork_01" model is centered on "Grool" Game Object's transform
Actual result: The "Character_Big_Ork_01" model is offset by several units
Reproducible with: 2020.2.0a20, 2020.2.0b3 (Animation Rigging 0.3.2-preview - 1.0.3)
Not reproducible with: 2020.2.0a19 (Animation Rigging 0.3.2-preview - 1.0.3)
Could not test with: 2018.4.27f1, 2019.4.11f1, 2020.1.5f1 (errors when downgrading)
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Catsoft-Studios
Oct 11, 2020 11:25
* Shhhffft! * Throws an upvote to the comment above
b4gn0
Oct 10, 2020 14:44
Please backport this to version 2020.2 too, there is no 2021.1 version in sight and this is making the animation rigging package unusable to us :(
Thank you!