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Fixed in 2021.1.X

Fixed in 2020.2.X



Found in



Issue ID




Humanoid rig root is offset by several units when using Animation Rigging



How to reproduce:
1. Open the attached "" project and Scenes/SampleScene scene
2. Enter the Play mode
3. Observe the Game view

Expected result: The "Character_Big_Ork_01" model is centered on "Grool" Game Object's transform
Actual result: The "Character_Big_Ork_01" model is offset by several units

Reproducible with: 2020.2.0a20, 2020.2.0b3 (Animation Rigging 0.3.2-preview - 1.0.3)
Not reproducible with: 2020.2.0a19 (Animation Rigging 0.3.2-preview - 1.0.3)
Could not test with: 2018.4.27f1, 2019.4.11f1, 2020.1.5f1 (errors when downgrading)

Comments (8)

  1. Azivar

    Sep 08, 2021 04:10

    I'm still having this issue in 2021.1.19f1

  2. j-dies

    May 20, 2021 09:17

    Seeing it in 2021.1.0f1. It should actually be fixed if it's fixed for "2021.1.X", right?

  3. xoran91

    Apr 27, 2021 00:32

    Still present in 2021.1

  4. scrcr0

    Feb 21, 2021 04:29

    Issue is still present in 2021.2 beta build (Animation Rigging 1.0.3) when using TBIK constraint, and parent constraint.

  5. charles1202

    Feb 12, 2021 02:27

    Am I mistaken? f1 It says above this was fixed

    I am experiencing this issue in 2020.2.3

  6. Ducat

    Feb 02, 2021 03:06

    2020.2.2f1 - same issue here

  7. Catsoft-Works

    Oct 11, 2020 11:25

    * Shhhffft! * Throws an upvote to the comment above

  8. b4gn0

    Oct 10, 2020 14:44

    Please backport this to version 2020.2 too, there is no 2021.1 version in sight and this is making the animation rigging package unusable to us :(

    Thank you!

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