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Fixed in 2021.1

Fixed in 2020.2

Votes

5

Found in

2020.2.0a20

2020.2.0b2

Issue ID

1277641

Regression

Yes

Humanoid rig root is offset by several units when using Animation Rigging

Animation

-

How to reproduce:
1. Open the attached "TestGrool.zip" project and Scenes/SampleScene scene
2. Enter the Play mode
3. Observe the Game view

Expected result: The "Character_Big_Ork_01" model is centered on "Grool" Game Object's transform
Actual result: The "Character_Big_Ork_01" model is offset by several units

Reproducible with: 2020.2.0a20, 2020.2.0b3 (Animation Rigging 0.3.2-preview - 1.0.3)
Not reproducible with: 2020.2.0a19 (Animation Rigging 0.3.2-preview - 1.0.3)
Could not test with: 2018.4.27f1, 2019.4.11f1, 2020.1.5f1 (errors when downgrading)

Comments (2)

  1. 559f8a820698f99387d8767ffdad69b9?d=mm

    Catsoft-Studios

    Oct 11, 2020 11:25

    * Shhhffft! * Throws an upvote to the comment above

  2. 1daf9712252baa679618a0a22940b2e6?d=mm

    b4gn0

    Oct 10, 2020 14:44

    Please backport this to version 2020.2 too, there is no 2021.1 version in sight and this is making the animation rigging package unusable to us :(

    Thank you!

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