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Fixed in 2021.1.X
Fixed in 2020.2.X
Votes
5
Found in
2020.2.0a20
2020.2.0b2
Issue ID
1277641
Regression
Yes
Humanoid rig root is offset by several units when using Animation Rigging
How to reproduce:
1. Open the attached "TestGrool.zip" project and Scenes/SampleScene scene
2. Enter the Play mode
3. Observe the Game view
Expected result: The "Character_Big_Ork_01" model is centered on "Grool" Game Object's transform
Actual result: The "Character_Big_Ork_01" model is offset by several units
Reproducible with: 2020.2.0a20, 2020.2.0b3 (Animation Rigging 0.3.2-preview - 1.0.3)
Not reproducible with: 2020.2.0a19 (Animation Rigging 0.3.2-preview - 1.0.3)
Could not test with: 2018.4.27f1, 2019.4.11f1, 2020.1.5f1 (errors when downgrading)
Comments (8)
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Azivar
Sep 08, 2021 04:10
I'm still having this issue in 2021.1.19f1
j-dies
May 20, 2021 09:17
Seeing it in 2021.1.0f1. It should actually be fixed if it's fixed for "2021.1.X", right?
xoran91
Apr 27, 2021 00:32
Still present in 2021.1
scrcr0
Feb 21, 2021 04:29
Issue is still present in 2021.2 beta build (Animation Rigging 1.0.3) when using TBIK constraint, and parent constraint.
charles1202
Feb 12, 2021 02:27
Am I mistaken? f1 It says above this was fixed
I am experiencing this issue in 2020.2.3
Ducat
Feb 02, 2021 03:06
2020.2.2f1 - same issue here
Catsoft-Works
Oct 11, 2020 11:25
* Shhhffft! * Throws an upvote to the comment above
b4gn0
Oct 10, 2020 14:44
Please backport this to version 2020.2 too, there is no 2021.1 version in sight and this is making the animation rigging package unusable to us :(
Thank you!