Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
1
Found in
2019.4
2019.4.10f1
2020.1
2020.2
2021.1
Issue ID
1277657
Regression
No
[Lighting][URP] Cyan tint baked into reflection probes in scene view
Steps to repro:
1. open Unity project (like Universal RP template) with no Library folder (new project, or delete Library folder)
2. trigger reflection probe baking while async shader compilation occurs
note for reproduction: press CTRL + J and Bake the Reflection Probe at the same time
Expected: no tint, reflection probes are correctly rendered
Actual: cyan (blue/green) tint on reflective objects, reflection probes render the scene with the "compiling" fallback shader (unlit cyan color) for all visible objects
Repro: 2019.4 URP template
Workaround:
- try manually triggering reflection probe bake after shader compilation is finished
- try closing and opening the project or scene (to trigger reflection probe re-bake)
notes:
- users can experience this bug without using explicit steps to trigger step 2 (just unlucky timing during project opening)
- does not repro in built player - just in game view or scene view in Unity editor when shaders can be compiled asynchronously
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment