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Fixed in 2021.2.X

Fixed in 2020.3.X, 2021.1.X

Votes

1

Found in

2019.4

2019.4.10f1

2020.1

2020.2

2021.1

Issue ID

1277657

Regression

No

[Lighting][URP] Cyan tint baked into reflection probes in scene view

Progressive Lightmapper

-

Steps to repro:
1. open Unity project (like Universal RP template) with no Library folder (new project, or delete Library folder)
2. trigger reflection probe baking while async shader compilation occurs

note for reproduction: press CTRL + J and Bake the Reflection Probe at the same time

Expected: no tint, reflection probes are correctly rendered
Actual: cyan (blue/green) tint on reflective objects, reflection probes render the scene with the "compiling" fallback shader (unlit cyan color) for all visible objects

Repro: 2019.4 URP template

Workaround:
- try manually triggering reflection probe bake after shader compilation is finished
- try closing and opening the project or scene (to trigger reflection probe re-bake)

notes:
- users can experience this bug without using explicit steps to trigger step 2 (just unlucky timing during project opening)
- does not repro in built player - just in game view or scene view in Unity editor when shaders can be compiled asynchronously

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