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0
votes
Fixed

UnityEditor.SelectionMode is missing Flags attribute

Scripting

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Dec 12, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.15f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached user's project ("SelectionModeMissingFlagsAttribute.zip")2. Open "SampleEditorScript.cs"3. Loo... Read more

0
votes
Fixed

[UWP] Input Field/TMP display text isn't properly updated during IME com...

Universal Windows Platform

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Dec 12, 2020

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Version/s: 2019.4, 2019.4.16f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached " TMPBug.zip" project2. Open the "SampleScene2" scene3. Build to UWP4. Open built the solution... Read more

0
votes
Fixed

[10.x.x+] Shader Graph fails to import when it contains a Custom Node co...

Package: Shader Graph

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Dec 12, 2020

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Version/s: 10.0.0-preview.27

How to reproduce:1. Create a new URP Template project2. Import the attached project named "ReproGraph_1298867"3. Observe the importe... Read more

0
votes
By Design

[Mobile] Rich Text is editable when "Allow Rich Text Editing" is disabled

Package: TextMeshPro

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Dec 11, 2020

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Version/s: 3.0.3

Reproduction steps:1. Open the attached project “Case956757_TMP”2. Build and Deploy to a device3. In the Build, tap on the Input Fie... Read more

0
votes
By Design

Progress process nesting in Progress Window does not work for 3 or more ...

Progress Window

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Dec 11, 2020

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Version/s: 2020.2, 2020.2.0f1, 2021.1, 2021.2

How to reproduce:1. Open attached project "ProgressNesting.zip"2. Click "Bug > Start Progress" in the menu bar3. Click on "Multip... Read more

0
votes
Fixed

[Burst] X86.Avx2.blend_epi32 bit flip error in managed C# and Burst comp...

Package: Burst

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Dec 11, 2020

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Version/s: 1.4.3

How to reproduce:1. Open the attached project ("intrins.zip")2. Review functions in "Reproduce_Avx2_blend_epi32_bugs.cs"3. Debug the... Read more

0
votes
Active

[Fbx Exporter] FbxProperty.Set() does not take 'string' argument

Package: FBX Exporter

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Dec 11, 2020

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Version/s: 4.0.0-pre.1

Reproduction steps:1. Open attached project "FbxExport.zip"2. In Project window, open Assets/Test.cs3. In script editor, observe lin... Read more

0
votes
Third Party Issue

Destroy() with a timer does not work on a specific Project

Scripting

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Dec 11, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.17f1, 2020.2, 2021.1

How to reproduce:1. Open the "TestDestroyCube" scene in the attached stripped "DemoBacketPhone.zip" Project2. Note that the red cube... Read more

0
votes
Fixed

[iOS] CopyDepth pass is present in the legacy deferred render pipeline a...

Metal

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Dec 11, 2020

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Version/s: 2020.1.0a2, 2020.2, 2020.2.0b12, 2021.1

How to reproduce:1. Open the attached 'CopyDepthPass2020.zip'2. Switch Platform to iOS in Build Settings3. Build the Xcode project a... Read more

0
votes
Fixed

[URP] Bloom and tonemapping causes the screen to go black in scene mode

Package: Scriptable Render Pipeline Universal

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Dec 11, 2020

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Version/s: 11.0.0

Repro:- open attached project- open Pinball scene, in the Common folder- Try to rotate the scene camera- notice that the scene somet... Read more

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