Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.4
2019.4.11f1
2020.2
Issue ID
1280717
Regression
Yes
Shader variants in the ShaderVariantCollection contain keywords from unrelated shaders
Reproduction steps:
1. Create a URP or HDRP project
2. Create a Cube GameObject
3. Clear Shader Cache (Edit -> Project Settings... -> Graphics -> Clear)
4. Save a Shader Variant Collection ("Save to asset..." button)
5. Select the saved Shader Variant Collection in the Assets folder
6. Observe the BILLBOARD keywords in URP/Lit or HDRP/Lit
Expected results: Shaders contain only the keywords that belong to them
Actual results: Shaders contain keywords that don't belong to them
Reproducible with: 2019.4.12f1, 2020.1.9f1, 2020.2.0b7
Not reproducible with: 2018.4.28f1
Notes:
- A lot of other shaders also seem to contain BILLBOARD keywords
- Used HDRP Lit and URP Lit shaders to test the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Resolution Note (2021.1.X):
The only effect this has is the size of a shader variant collection asset.
We are going to fix this later together with some other keyword-related issues.