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Won't Fix
Votes
0
Found in
2019.4
2019.4.11f1
2020.2
Issue ID
1280717
Regression
Yes
Shader variants in the ShaderVariantCollection contain keywords from unrelated shaders
Reproduction steps:
1. Create a URP or HDRP project
2. Create a Cube GameObject
3. Clear Shader Cache (Edit -> Project Settings... -> Graphics -> Clear)
4. Save a Shader Variant Collection ("Save to asset..." button)
5. Select the saved Shader Variant Collection in the Assets folder
6. Observe the BILLBOARD keywords in URP/Lit or HDRP/Lit
Expected results: Shaders contain only the keywords that belong to them
Actual results: Shaders contain keywords that don't belong to them
Reproducible with: 2019.4.12f1, 2020.1.9f1, 2020.2.0b7
Not reproducible with: 2018.4.28f1
Notes:
- A lot of other shaders also seem to contain BILLBOARD keywords
- Used HDRP Lit and URP Lit shaders to test the issue
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Resolution Note (2021.1.X):
The only effect this has is the size of a shader variant collection asset.
We are going to fix this later together with some other keyword-related issues.